joeante
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84ff510c
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Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
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8 年前 |
vlad-andreev
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a3bbf88f
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material upgrader: support texture scale/offset, disable saving assets for now
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8 年前 |
vlad-andreev
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93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
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8 年前 |
Tim Cooper
|
2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
Felipe Lira
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33d7e522
|
Upgrade mateiral upgrader to suit LDRenderLoop needs.
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8 年前 |
Felipe Lira
|
11a8a1a4
|
MaterialUpgrader for Mobile to LDRenderPipeline and small changes to allow gloss & shineness on LDRenderPipeline. Temporary workaround the issue that was causing Lightmap to crash unity.
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8 年前 |
Felipe Lira
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37ce1cf7
|
Added emission map. Upgrade selected, and specular power now has a similar computation to legacy ones (shininess multiply) so when upgrading projects lighting behaves more or like the same as legacy.
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8 年前 |
Felipe Lira
|
85eec1f1
|
Added ReflectionCubemap support to lowend mobile. Added Material upgraders to most of legacy shaders.
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8 年前 |
Felipe Lira
|
8753342a
|
Implemented AssignNewShader callback to update shader keyword upon material upgrade.
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8 年前 |
Felipe Lira
|
6b76e6ce
|
Added emission self-illumin upgrader to low end mobile pipeline.
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8 年前 |
Felipe Lira
|
15fae8de
|
Changed the upgrader to apply conversion parameters in the AssignNewShadertoMaterial callback so when changing the shader in the material UI it also upgrade properly.
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8 年前 |
Torbjorn Laedre
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18149668
|
MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
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8 年前 |
Felipe Lira
|
557acdfd
|
Merge branch 'master' into lowendmobile
# Conflicts:
# Assets/LowEndMobilePipeline/TestScenes/Materials.meta
# Assets/ScriptableRenderPipeline/Editor/MaterialUpgrader.cs
# Assets/TestScenes/HDTest/GraphicTest/LayeredTessellation/Material.meta
# Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
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8 年前 |
Felipe Lira
|
6c22422b
|
Changes to lowend upgraders after material upgrader callback.
|
8 年前 |
Tim Cooper
|
c30d33b8
|
[Format]Reformat via format.pl to match the new conventions
|
8 年前 |
Paul Melamed
|
6a8f9743
|
Transitional shader for system shock material upgrade
|
7 年前 |
Paul Melamed
|
740ffb6b
|
Add convert project folder option
|
7 年前 |
Paul Melamed
|
f735f83d
|
Added partial support for specular setup conversion
|
7 年前 |
Paul Melamed
|
86ed9235
|
fix detail tiling conversion
|
7 年前 |
Paul Melamed
|
7a08434c
|
cleanup some common code
|
7 年前 |
Paul Melamed
|
d5c19ff9
|
only upgrade materials with the correct shader
|
7 年前 |
Felipe Lira
|
64095289
|
Addressed Arira's comment on upgrader message.
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7 年前 |
Felipe Lira
|
d3e2a290
|
Added error log message to lightweight materials upgraders. Added to error information material name.
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7 年前 |
Felipe Lira
|
f53d33dc
|
Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option.
|
7 年前 |
Remy
|
0fe67279
|
Upgrade material upgrader
|
7 年前 |
Felipe Lira
|
9efc11d0
|
[case 1012629] Fixed - Upgrade select materials tool softlocks editor
|
7 年前 |
Felipe Lira
|
b46950e2
|
Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button
|
7 年前 |