sebastienlagarde
e6e4de0a
HDRenderLoop: Update convention
8 年前
Julien Ignace
d097419c
HDRenderLoop LayeredLit : Added the possibility to choose the number of layers.
8 年前
Tim Cooper
d55cb3d6
[material graph]Fixing position + serializing positions
8 年前
Sebastien Lagarde
b08cad3f
HDRenderLoop: Add missing subsurfaceProfile handling
8 年前
Tim Cooper
8736b714
color node now updates dependent nodes when the color is modified.
8 年前
Julien Ignace
e235debb
HDRenderLoop: Fixed Lit shader GUI when switching various input options.
8 年前
Tim Cooper
3d3740f2
Merge in new ui from canada
8 年前
Julien Ignace
ef4c9761
HDRenderLoop LayeredLit: Added a Layer Mask texture and fixed a few compiling errors.
8 年前
Tim Cooper
a9948aa0
Fix drawers.
8 年前
Julien Ignace
d7662a20
HDRenderLoop LayeredLit: Check consistency between layers correctly (input options and maps) and updated keywords accordingly
8 年前
Tim Cooper
c565a8d4
fix formatting
8 年前
sebastienlagarde
272c1ccf
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
01630326
drawing preview now.
8 年前
Aras Pranckevicius
77ed801f
API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes
8 年前
sebastienlagarde
1b6976d6
HDRenderLoop: rename decompress DXT5nm function + add AGorRG version
8 年前
sebastienlagarde
b2a49403
HDRenderLoop; start support of reflection probe
- Add texture abstration in API
- Add imagebasedlighting.hlsl
- Add divide pi version of BSDF
- Change resolution of cubemap as 128
- Misc stuff
8 年前
Julien Ignace
3b5d9978
HDRenderLoop: First version of LayeredLit GUI.
8 年前
Julien Ignace
730f9523
LayeredLit shader first version (no custom GUI, only shader code + framework)
8 年前
sebastienlagarde
0067d748
HDRenderLoop: Update shader generation code for debug with last change
8 年前
vlad-andreev
55ec4129
hlsl generator: tabs->spaces
8 年前
vlad-andreev
32b466e2
add enum support to hlsl generator
8 年前
Sebastien Lagarde
de43ba96
HDRenderLoop: Add automatic support for material propery debug
- Modify shader generator to automatically generate define from struct
- Add attribute to be able to control display name and enum start value
- Refactor the whole debugging code for debug view material properties
- Rename a few thing
8 年前
mmikk
adef0b64
get rid of a static I don't need
get rid of a static I don't need
8 年前
mmikk
91cb86e4
isolated reflection probes to a template as well and isolated all global params to being set from one function
isolated reflection probes to a template as well and isolated all global
params to being set from one function.
8 年前
mmikk
d62f5fd8
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
8 年前
Sebastien Lagarde
bb06ff58
HDRenderLoop: Update Debug view mode for new parameters
+ Automatic update of inspector
+ create Debug Paramters function to call for builtin data, varyings and
surfaceData
8 年前
sebastienlagarde
6d8ef108
HDRenderloop: Update Parameters of lit material and update GBuffer layout + add aniso function
8 年前
Tim Cooper
8c5f323e
fixing node drawing
8 年前
Tim Cooper
9fb975a4
[mat graph]Remove Canvas2D from repository.
8 年前
Tim Cooper
3313d8c4
trying new UI
8 年前
sebastienlagarde
f7bb55e1
HDRenderLoop: Correction Metallic name
8 年前
sebastienlagarde
acd11ee0
HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention
8 年前
Julien Ignace
581745c8
- HDRenderLoop: Added exposure/tonemap to the new inspector.
- Cleaned the way debug render are done.
8 年前
sebastienlagarde
1f0c5be7
HDRenderLoop: Fix issue after the merge of debug shaders
8 年前
GitHub
61e8c0e0
Merge pull request #3 from Unity-Technologies/DebugShader
Debugshader
8 年前
mmikk
60d4e47d
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
8 年前
Julien Ignace
d45894b6
Merge branch 'master' into DebugShader
8 年前
Sebastien Lagarde
00d2aece
HDRenderLoop: Add few function to the shader library related to far cry 4 talk
8 年前
Julien Ignace
9a49604d
Clean test code for debug menu
8 年前
sebastienlagarde
dc7f78dd
HDRenderLoop: Add twosided lightingmaterial
8 年前
Julien Ignace
2a66fcda
Added the possibility to hide opaque or transparent objects
8 年前
sebastienlagarde
5322780e
HDRenderLoop: miss one file
8 年前
Julien Ignace
d0e884be
Added the possibility to display transparent objects for Material Debug
8 年前
sebastienlagarde
2d10c5ef
HDRenderLoop: Add Unlit.shader + fix backface and transparent
8 年前
Julien Ignace
c90ffdda
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
sebastienlagarde
f423dd68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
vlad-andreev
6a14e392
[fptl] fix null reference exception
8 年前
vlad-andreev
b145a4d1
semi-temporary hack to reload .compute assets
8 年前
sebastienlagarde
e26a36cb
HDRenderLoop: Add tonemapper and exposure control
8 年前
Julien Ignace
526fbc6f
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
8 年前