GitHub
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760ff8d0
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Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
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7 年前 |
GitHub
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466a6cc4
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Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
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7 年前 |
GitHub
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522f0a34
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Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
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7 年前 |
sebastienlagarde
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4859eb76
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Fix preview when there is a planar reflection
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7 年前 |
sebastienlagarde
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fa4df596
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Fix camera editor preview
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7 年前 |
Jean-François F Fortin
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994a42d3
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Added geometric filtering for spec AA.
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7 年前 |
Stephane Laroche
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0fe9e92a
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Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
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7 年前 |
Frédéric Vauchelles
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d5c1a104
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Added toggle to raymarch behind objects
several stability fixes
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7 年前 |
Frédéric Vauchelles
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493c1fac
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Added temporal filtering for HiZ
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7 年前 |
Frédéric Vauchelles
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58fc6522
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Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
Frédéric Vauchelles
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96917261
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Fixed game view debug for SSRT
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7 年前 |
Frédéric Vauchelles
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6f23a811
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Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
Frédéric Vauchelles
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d228ca21
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Added utility to debug in game view SSR
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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7 年前 |
Frédéric Vauchelles
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262145d7
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Added debugs
Fixed screen space ray computation
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7 年前 |
Frédéric Vauchelles
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f994c6c3
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displaye sampled color in HiZ for debug
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7 年前 |
Frédéric Vauchelles
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c0482898
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Removed linear raymarch before HiZ, replaced with call intersection
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7 年前 |
Frédéric Vauchelles
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27865707
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Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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7 年前 |
Evgenii Golubev
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ebb293eb
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Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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7 年前 |
Yao Xiaoling
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afba3908
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Fix LWRP terrain instancing.
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7 年前 |
Yao Xiaoling
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6e1f5e6c
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Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped).
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7 年前 |
Yao Xiaoling
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27b8d556
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Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
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7 年前 |
Yao Xiaoling
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0208553d
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Added instanced per pixel normalmapping.
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7 年前 |
Yao Xiaoling
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fc9758a0
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Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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7 年前 |
Yao Xiaoling
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b6cb6283
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Revert unnecessary changes.
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7 年前 |
Yao Xiaoling
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5b75827c
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Added terrain height based blending.
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7 年前 |
Yao Xiaoling
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695625a5
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Move TerrainLitUI.cs to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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93a66c4c
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Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
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7 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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7 年前 |
Felipe Lira
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01256b7a
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Removed dependency from pipeline asset in shadow map passes
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7 年前 |
Felipe Lira
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b918fecb
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Addressed PR comments.
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7 年前 |
Felipe Lira
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81737c15
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Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
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7 年前 |
Felipe Lira
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ab311887
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Turns out the material immediate set doesn't really work.
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7 年前 |
Felipe Lira
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1cbd9d71
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Fixed typo when setting rendertargets.
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7 年前 |
Felipe Lira
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1e580cd4
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Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
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7 年前 |
Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
sebastienlagarde
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71170c2a
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Fix camera preview - Remove obsolete code
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7 年前 |
GitHub
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d1233422
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Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
Stephane Laroche
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48ae99ff
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Fix normal map scaling to work properly.
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7 年前 |
sebastienlagarde
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87b6bc50
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Move atmospheric scattering field above volumetric
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7 年前 |
uygar
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2fc50ce9
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Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
Stephane Laroche
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0bff25c5
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Independent Coat Normap Map : WIP
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7 年前 |
sebastienlagarde
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88a04a92
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Fix volumetric toggle
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7 年前 |
GitHub
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ef1dc366
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Merge pull request #1330 from Unity-Technologies/Clean-code
Clean reflection code about camera creation
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7 年前 |
Stephane Laroche
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39777104
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Independent Coat Normal Map: Input management
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7 年前 |
sebastienlagarde
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77bf6fb4
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Clean reflection code about camera creation
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7 年前 |
Sebastien Lagarde
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f4660e9b
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Add framesettings support to volumetric
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7 年前 |
Stephane Laroche
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e0b3d217
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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17d5bb27
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Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
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7 年前 |
sebastienlagarde
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f9636448
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Add volumetric bool
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7 年前 |