20 次代码提交 (b1dace38-fe4a-41ec-af36-1311eb062aad)

作者 SHA1 备注 提交日期
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
sebastienlagarde 589fe428 HDRenderPipeline: More work on tesselation 8 年前
sebastienlagarde 8143ee71 HDRenderPipeline: make the shader compile 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
Sebastien Lagarde fd23a655 HDRenderPipeline: Second part of modification still not compiling/working 8 年前
sebastienlagarde 3b0e1c97 HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
Sebastien Lagarde 6a2f84cb HDRenderPipeline: Fixx issue with tessellation (Shadow, depthonly, distortion) 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Sebastien Lagarde 4d17bef2 HDRenderPipeline: Draft about surface gradient code 8 年前
sebastienlagarde 59ba33dd HDRenderPipeline: Fix issue with wind not behaving correctly in shadows 7 年前
Julien Ignace 9c3561fd Fixed Vertex Normal usage in vertex shaders when needed by the Wind. 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Evgenii Golubev b7f42cb7 Make sure passes that require UV2 and UV3 actually have access to them 7 年前
sebastienlagarde dd2eb685 Fix for depth prepass not having correct world position 7 年前
sebastienlagarde 6e05e975 Fix wrong preprocessor test (for PR 1009675) 7 年前
sebastienlagarde 4d90cc45 Fix wrong preprocessor test for distortion (for PR 1305) 7 年前
sebastienlagarde 3168adb5 Fix for shader include paths for external shaders (not in Asset folder) 7 年前