2818 次代码提交 (b1513a17-3a60-4e3f-b2ff-e8a1c8cf9b0e)

作者 SHA1 备注 提交日期
GitHub 59c35fd3 Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR 7 年前
Sebastien Lagarde 2b49d121 Re add sample scene 7 年前
Sebastien Lagarde d36f89ad add files 7 年前
GitHub 9d30417f Merge pull request #482 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 39471547 Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists 7 年前
GitHub aca7c5b3 Revert "Revert "light/probe lists reference implementation"" 7 年前
GitHub be80c8a3 Merge pull request #477 from Unity-Technologies/revert-475-lightlists 7 年前
GitHub 377ca98b Revert "light/probe lists reference implementation" 7 年前
GitHub bd6266f8 Merge pull request #475 from Unity-Technologies/lightlists 7 年前
GitHub 17bdc932 Merge pull request #476 from Unity-Technologies/Unity-2017.3 7 年前
vlad-andreev 738479fe cleanup 7 年前
vlad-andreev 8f499afb light/probe lists reference implementation 7 年前
GitHub 6213cc0b Merge pull request #470 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 468b9b08 Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency 7 年前
GitHub d522b968 Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…" 7 年前
GitHub bd30b9be Merge pull request #455 from Unity-Technologies/feature/transparency 7 年前
GitHub f49bc2d1 Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
GitHub ae958d8a Merge pull request #445 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 1137cfb3 Merge pull request #441 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5a04d527 Merge pull request #438 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 5493daa7 Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy 7 年前
GitHub 8814cf02 Merge pull request #435 from Unity-Technologies/Unity-2017.3 7 年前
GitHub c540af87 Merge pull request #434 from Unity-Technologies/Unity-2017.3 7 年前
GitHub d5b454e5 Merge pull request #429 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
Julien Ignace 61fc8ab8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 35fa0617 Merge pull request #426 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace ce27bfcb - Added possibility to add "Runtime Only" debug items to the debug window. 7 年前
GitHub 5710175b Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling 7 年前
Julien Ignace 9314e011 Added the possibility to do alpha test only depth prepass in deferred. 7 年前
Julien Ignace 825bfd84 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass 7 年前
GitHub 3151b43b Merge pull request #423 from Unity-Technologies/Unity-2017.3 7 年前
GitHub a82f6ffc Merge pull request #421 from Unity-Technologies/Unity-2017.3 7 年前
GitHub 63209502 Merge pull request #419 from Invertex/2017.3-Invertex 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Julien Ignace c024c281 Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue) 7 年前
GitHub 3a89f231 Merge pull request #420 from EvgeniiG/Unity-2017.3 7 年前
uygar 6f7557f5 Added new define to control register usage in the shadow library. 7 年前
Evgenii Golubev a9e543a5 Properly disable sky lighting when sky settings are disabled 7 年前
GitHub 63f03b6e Merge pull request #416 from EvgeniiG/Unity-2017.3 7 年前
Evgenii Golubev ea6b4b2e Add helper code to solve issues with reflection probes 7 年前
GitHub 3907ee76 Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal 7 年前
GitHub 5220738e Update LitVelocityPass.hlsl 7 年前
Julien Ignace 9c3561fd Fixed Vertex Normal usage in vertex shaders when needed by the Wind. 7 年前
sebastienlagarde 29051d8c HDRenderPipeline: Remove shadowmask code that was not suppose to be commited 7 年前
Felipe Lira b020baa6 Added HDLightEditor custom renderpipeline attribute 7 年前
Felipe Lira d1cf8765 Merge branch 'LightweightPipeline' into Unity-2017.3 7 年前
sebastienlagarde 86ea2884 HDRenderPipeline: Add support for HDRLightmap 7 年前
Invertex 347e3a06 SSS: Added thickness map and adjusted settings for Perry head example 7 年前
sebastienlagarde ad2d0fc8 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前