Frédéric Vauchelles
|
8fc3f919
|
Merge all pyramid code into a single file
|
7 年前 |
Julien Ignace
|
a4625b1c
|
Fixed Depth/Color pyramid after last merge
|
7 年前 |
Julien Ignace
|
c81b04cf
|
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
|
7 年前 |
sebastienlagarde
|
116379ee
|
Add memory RT name/information everywhere
|
7 年前 |
Robert Srinivasiah
|
86c87d66
|
Prelim work on pyramid generation
I need to fix the size and some of the compute work when generating the gaussian pyramids
|
7 年前 |
Frédéric Vauchelles
|
cac44820
|
Fixed depth pyramid buffer
|
7 年前 |
Frédéric Vauchelles
|
05aa3232
|
Removed useless kernels
|
7 年前 |
Frédéric Vauchelles
|
ad93368d
|
Fixed color pyramid buffer
|
7 年前 |
Frédéric Vauchelles
|
7a36ca8a
|
Refactored pyramid buffer processors
|
7 年前 |
Frédéric Vauchelles
|
b46b3284
|
(wip) Added planar convolution
|
7 年前 |
Frédéric Vauchelles
|
253790d4
|
Renamed properly buffer pyramid variables
|
6 年前 |
Mikko Strandborg
|
d0f3c3c1
|
Fix for issue 1145: add enableRandomWrite for the color pyramid surfaces
|
6 年前 |
GitHub
|
77f8a26a
|
Merge pull request #1143 from Unity-Technologies/feature/RefactorBufferPyramidVariables
Renamed properly buffer pyramid variables
|
6 年前 |
Frédéric Vauchelles
|
4f1b9eae
|
Merge branch 'master' into feature/PlanarReflectionUI
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
|
6 年前 |
Frédéric Vauchelles
|
7a47594e
|
Updated RTHandle class to an instance class
|
6 年前 |
Frédéric Vauchelles
|
70ed0378
|
wip buffered RTHandle system for cameras
|
6 年前 |
Frédéric Vauchelles
|
ca61ff42
|
Updated beffered RTHandle system
|
6 年前 |
Frédéric Vauchelles
|
ac28cd41
|
Fixed buffered RT handle system
|
6 年前 |
Frédéric Vauchelles
|
3eb55fa2
|
Some fixes of RTHandleSystem
|
6 年前 |
Frédéric Vauchelles
|
d9f5b4f5
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Textures/RTHandleSystem.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
|
6 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
6 年前 |