Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
|
7 年前 |
Jens Holm
|
f1a39c3d
|
Add input slots from the SubGraphOutputNode in the preveiw shader generation
|
7 年前 |
Matt Dean
|
15328c1d
|
Add support for Fixed gradient mode
|
7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
|
7 年前 |
Jens Holm
|
67b4a259
|
Allow SubGraphOutputNode to supply shader data to master preview view
|
7 年前 |
Matt Dean
|
2a3637d0
|
Override GradientShaderProperty declaration for preview rendering
|
7 年前 |
Jens Holm
|
f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
|
7 年前 |
Jens Holm
|
a073faf1
|
Make SubGraphOutputNode have 3D preview similar to MasterNodes
|
7 年前 |
Matt Dean
|
348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
|
7 年前 |
Martin Thorzen
|
bea679f1
|
Fixed an extra line whch was not needed
|
7 年前 |
Peter Bay Bastian
|
ad7f7e58
|
Ignore the subjected property when sanitizing name
|
7 年前 |
Jens Holm
|
0f82d00d
|
Add preview to SubGraphOutputNode
|
7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
|
7 年前 |
Martin Thorzen
|
a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
|
7 年前 |
Martin Thorzen
|
9c29a0c6
|
Added functionality to search window and made the path's sanitized.
|
7 年前 |
Martin Thorzen
|
88b45aa5
|
Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
|
7 年前 |
Jens Holm
|
392166aa
|
Add labels in Vector4MaterialSlot constructor
|
7 年前 |
Matt Dean
|
589cb99a
|
Add changes from previous branch
|
7 年前 |
Martin Thorzen
|
8742fc7b
|
Merge branch 'master' into node-settings
|
7 年前 |
Martin Thorzen
|
dbf93edc
|
Updated teh Graph path functionality. It now saves the path and reads it back
|
7 年前 |
GitHub
|
0cac8121
|
Merge pull request #1091 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
Felipe Lira
|
119f4157
|
Fixed shadow precision issues on mobile.
|
7 年前 |
Felipe Lira
|
a0db87bc
|
Changed shadow filtering precision to float
|
7 年前 |
Felipe Lira
|
e319329d
|
Updated ShaderGraph templates
|
7 年前 |
GitHub
|
f88eca62
|
Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests
Updated distortion tests screenshots
|
7 年前 |
Felipe Lira
|
0820dca1
|
Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
|
7 年前 |
Sebastien Lagarde
|
21ac0b31
|
Fix warning in shader
|
7 年前 |
GitHub
|
4c1e5957
|
Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
|
7 年前 |
Felipe Lira
|
d526d1ef
|
Fixed particles compilation errors
|
7 年前 |
Felipe Lira
|
b33ad0e5
|
Merged master.
|
7 年前 |
Felipe Lira
|
ca3977fa
|
Fixed glossiness keyword/alpha issue.
|
7 年前 |
sebastienlagarde
|
e83e0cea
|
Bring back SampleClosestDistance_Cascade
|
7 年前 |
Felipe Lira
|
7006dd33
|
Fixed implicit cast in shadowpass.
|
7 年前 |
Evgenii Golubev
|
e15ca4dd
|
Fix the debug view for density volumes
|
7 年前 |
Julien Ignace
|
b577f3d9
|
Updated distortion tests screenshots
|
7 年前 |
Felipe Lira
|
3360ce0b
|
Changed ShadowPass and DepthOnlyPass to account for alpha clip.
|
7 年前 |
GitHub
|
39fa31ad
|
Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests
Fixed some data and updated reference screenshots for HDRP graphics tests
|
7 年前 |
Evgenii Golubev
|
dd8b51a8
|
Merge branch 'master'
|
7 年前 |
Julien Ignace
|
79ecc6d5
|
Fixed some data and updated reference screenshots for HDRP graphics tests
|
7 年前 |
Felipe Lira
|
26d6db0d
|
Fixed null reference exception.
|
7 年前 |
GitHub
|
22312097
|
Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
|
7 年前 |
Evgenii Golubev
|
845590bb
|
Ignore Sublime Text files
|
7 年前 |
sebastienlagarde
|
43da4719
|
Fixed heightmap offset when amplitude is zero.
|
7 年前 |
Evgenii Golubev
|
720c8a19
|
Merge branch 'master'
|
7 年前 |
GitHub
|
cfcbb6e4
|
Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
|
7 年前 |
GitHub
|
9d72d513
|
Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
|
7 年前 |
Felipe Lira
|
95a4c008
|
Fixed unsuported R8 texture format in GLES2.
|
7 年前 |
sebastienlagarde
|
a4326814
|
Fix issue with resizing in player
|
7 年前 |
GitHub
|
736e0ff8
|
Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered
XR HDRP Clustered Lighting support
|
7 年前 |
sebastienlagarde
|
aa772a18
|
Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
|
7 年前 |