12 次代码提交 (ae7e107e-da8f-4729-b6d6-9057bac07f8d)

作者 SHA1 备注 提交日期
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 65463a5e HDRenderPipeline: Move material flags to Lit.hlsl as they are related to the defered material 8 年前
sebastienlagarde adeee295 Clean and comment some code 8 年前
Evgenii Golubev 2031a5f8 Correctly support light classification with precomputed lighting 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
Evgenii Golubev 68313a0e Remove `sampler_SkyTexture` and `sampler_MainTex` 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前