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ScriptableRenderPipeline
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ae245c12
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/OnTileRenderPass2
/sample_game
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/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
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/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
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/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
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/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
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2018.1.0f2
SRP_0.1.25
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9 次代码提交 (ae245c12-afee-4c9e-91f1-811fd63ce0af)
作者
SHA1
备注
提交日期
Thomas
d0ecb25c
Generic volume framework
7 年前
Thomas
23d71a90
Added basic volume previz in the scene view
7 年前
Thomas
103c9301
Typo
7 年前
Thomas
e2ffe7b5
Fixed Volume.Add() not adding anything
💯
7 年前
Thomas
db50da98
Added non-generic has/add/remove volume methods
7 年前
Thomas
953cef45
Made the volume gizmos more transparent
7 年前
Thomas
bee1cad8
[Breaking] Moved volume components & profiles to disk-based assets
Because prefabs, copy-pasting, etc...
7 年前
Thomas
e06c7278
Added support for instantiated volume profiles in the inspector
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前