15 次代码提交 (ab50aaeb-2fee-49fc-8e71-7a449120fde8)

作者 SHA1 备注 提交日期
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Raymond Graham d09bc376 Fix up probe gpu instancing 7 年前
Raymond Graham 186dae6a Cleanup Instancing 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 7 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 6 年前
sebastienlagarde c9d9bf6e Fixed wrong define name 6 年前
sebastienlagarde c4ad663f Update comment and fix instancing 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Yao Xiaoling fb17a537 Fix shader compilation. 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前