Sebastien Lagarde
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0593b15a
|
HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton
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7 年前 |
Evgenii Golubev
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cf214dfc
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Improve the comment
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7 年前 |
Sebastien Lagarde
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61e9390a
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HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent
- remove all the cluster settings option
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7 年前 |
Evgenii Golubev
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5b3b76c3
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Put macros into their own header
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7 年前 |
Sebastien Lagarde
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bb966f19
|
HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData
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7 年前 |
Evgenii Golubev
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f589fe1b
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
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7 年前 |
Sebastien Lagarde
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0765c21b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
GitHub
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20a6a00a
|
Fix FastSign()
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7 年前 |
Evgenii Golubev
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7b837f0b
|
Implement function templates in HLSL
|
7 年前 |
Sebastien Lagarde
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8b2b4a16
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HDRenderPipeline: Add include shader path for external generated shader
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7 年前 |
Tim Cooper
|
ad906af4
|
Creating mini shader graph library / fixing gamma -> linear colours
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7 年前 |
Tim Cooper
|
25b66c4b
|
fixing merge
|
7 年前 |
Tim Cooper
|
5c979fc8
|
Merge master
|
7 年前 |
GitHub
|
eb5b5a85
|
Shader source mapping for node functions (#137)
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7 年前 |
Peter Bay Bastian
|
15cfbb6f
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
ea126eba
|
Update shader error message
|
7 年前 |
Jens Holm
|
ec88c9f3
|
Reigister postlayout callback on graphview rather than inspector view
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7 年前 |
Peter Bay Bastian
|
2a66a4bf
|
Remove selection stuff from inspector and move properties to the top
|
7 年前 |
Jens Holm
|
e72aef5a
|
Add resize handle class and reuse some resize handle uss styling in inspector window
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7 年前 |
Peter Bay Bastian
|
1a6d34eb
|
Output shader errors to console when uber shader has error
|
7 年前 |
GitHub
|
2d290890
|
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
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7 年前 |
Jens Holm
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f0203715
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Ensure inspector winow to stay in editor window rect after window resize
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7 年前 |
Jens Holm
|
0ff2964b
|
Improve resize handling of inspector window
|
7 年前 |
Jens Holm
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429a5f71
|
Make resizeing from left and top not move the inspector window when reaching minimum size
|
7 年前 |
Jens Holm
|
9e48247a
|
Enlarge preview handle-bar size on inspector window
|
7 年前 |
Jens Holm
|
4978e50e
|
Put resize handles as invisible bars on edges of inspector window
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7 年前 |
Jens Holm
|
fc09a1d5
|
Change font-size in inspector window back to 11
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7 年前 |
Jens Holm
|
89613602
|
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
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7 年前 |
Jens Holm
|
8bd7923f
|
Add check for capture when draggable manipulator releases
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7 年前 |
Jens Holm
|
0b6e4066
|
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
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7 年前 |
Jens Holm
|
82f3473f
|
Add resize handle to inspector window
|
7 年前 |
Jens Holm
|
22adea01
|
Make graph inspector window not pinned to the right side of the editor window
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7 年前 |
Peter Bay Bastian
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38e4110f
|
Move static methods out of AbstractMaterialNode
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7 年前 |
Peter Bay Bastian
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41e06942
|
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
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7 年前 |
Peter Bay Bastian
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35350e91
|
Remove function from Swizzle node, makes more sense to just write inline
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7 年前 |
Peter Bay Bastian
|
0055dc00
|
Rename LegacyAttribute to FormerNameAttribute
|
7 年前 |
Peter Bay Bastian
|
c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
|
7 年前 |
Peter Bay Bastian
|
ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
|
7 年前 |
Peter Bay Bastian
|
5ef7f04d
|
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
|
7 年前 |
Peter Bay Bastian
|
d5813d06
|
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
|
7 年前 |
Peter Bay Bastian
|
409a35e4
|
Add LegacyAttribute for declaring old class names directly on the node class
|
7 年前 |
Peter Bay Bastian
|
83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
|
1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
|
7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Peter Bay Bastian
|
b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
|
7 年前 |
Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
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7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
|
7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
|
7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
|
7 年前 |