Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Sebastien Lagarde
39e6194b
HDRenderLoop: few fix on cluster FPTL, still not work yet
8 年前
Sebastien Lagarde
62c01cdd
HDRenderLoop: First no working version of cluster FPTL
8 年前
Sebastien Lagarde
4a757643
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
8 年前
Sebastien Lagarde
4f89be71
HDRenderLoop: minor convention cleanup
8 年前
GitHub
fe929a4c
Merge pull request #31 from EvgeniiG/master
Add the basic impl. of light cookies
8 年前
Evgenii Golubev
f00d20dd
Remove redundant operations
8 年前
Evgenii Golubev
954b1756
Add a light cookie test scene
8 年前
Evgenii Golubev
09670285
Increase the attenuation radius of test area lights
8 年前
Evgenii Golubev
4bf4a5aa
Merge branch 'LightCookies'
8 年前
Evgenii Golubev
586d04f3
Enable two directional light cookie modes
8 年前
Evgenii Golubev
d68924b2
Merge branch 'LightCookies'
8 年前
Julien Ignace
668f9372
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
8 年前
Evgenii Golubev
6ff56821
Implement directional light cookies
8 年前
sebastienlagarde
610894d8
HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData
8 年前
Evgenii Golubev
ccc496ee
Fix a subtle line light bug
8 年前
Sebastien Lagarde
88645019
HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment();
8 年前
Evgenii Golubev
e8459fe4
Fix comments
8 年前
Felipe Lira
e207e7f5
Updated GraphicsSettings to set the HDRenderLoop
8 年前
Evgenii Golubev
4cc31cfe
Implement cookie support for point and spot lights
8 年前
sebastienlagarde
3e7b5a91
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
1d30aefc
Clean up .gitignore
8 年前
Felipe Lira
e7c57392
Merge branch 'scriptablerenderloop-graphicssettings'
8 年前
sebastienlagarde
7fd76a10
HDRenderLoop: Remove warning in skyRender.cs
8 年前
GitHub
3560d0cf
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
8 年前
GitHub
4936588d
Merge pull request #28 from EvgeniiG/master
Improve comments
8 年前
Evgenii Golubev
a63c6a5a
Add a missing article
8 年前
Sebastien Lagarde
ceca355d
HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
8 年前
Evgenii Golubev
a18038a4
Improve comments
8 年前