31 次代码提交 (a8480a83-2774-4eca-aeac-926d1344890d)

作者 SHA1 备注 提交日期
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Antti Tapaninen 5764f6b9 remove lightlistbuild compute shader warnings, unify few things between fptl/HD renderloop versions 7 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 7 年前
Antti Tapaninen 890606b0 HLSLcc: workaround NaN issue on iOS 7 年前
Antti Tapaninen 2a7a5a1b explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid. 7 年前
Antti Tapaninen 2df09bda Merge branch 'master' into metal 7 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 7 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 7 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 7 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
mmikk bd6c2940 minor clean up 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Robert Srinivasiah b106666f Stereo-ize screen-space AABBs generation (AABBBoundsBuffer) 6 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 6 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 6 年前
Robert Srinivasiah ca84b696 Create LightCullUtils.hlsl to manage light index generation 6 年前
Felipe Lira 35cef52a Fixed shader include paths 6 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前