3089 次代码提交 (a79cfd1d-f52b-438e-a4b7-51f8f447534f)

作者 SHA1 备注 提交日期
Tim Cooper 6f035d8a hack and slash. 7 年前
Peter Bay Bastian 0d6ff9c3 Flip change check in EnumControlView and remove unused field 7 年前
Matt Dean dadccc50 Merge branch 'master' into node-channel 7 年前
Matt Dean c3edb9c7 Ambient Node 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
GitHub a8dfafe4 Merge pull request #84 from Unity-Technologies/node-artistic-mask 7 年前
Matt Dean b53566fb Fog Node 7 年前
Peter Bay Bastian f463b52e Make HeightToNormal node use a UV slot rather than manually binding to UV channel 7 年前
Matt Dean d84ea3c2 Fixes for Depth Texture and Normals Texture Nodes 7 年前
Peter Bay Bastian cd4618e1 Add field dragger to vector inputs 7 年前
Matt Dean 7f9b8cab Motion Vector Texture Node 7 年前
Peter Bay Bastian e1281f8c Fixes for new node style 7 年前
Peter Bay Bastian 7fd5c8ef Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph 7 年前
GitHub 8d403174 Merge pull request #83 from mathieum-unity/graphview-styling-updates 7 年前
Peter Bay Bastian 14bcb1d7 Full-resolution preview in blackboard 7 年前
Matt Dean 8e410579 Merge branch 'master' into node-artistic-adjustment 7 年前
GitHub bcdbf637 Merge pull request #606 from Unity-Technologies/revert-594-master 7 年前
GitHub 1ba061ab Revert " Reduce the number of dependent texture reads for SSS" 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
GitHub 5ed9240c Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent 7 年前
Peter Bay Bastian 67c78bcc Update to latest post processing, bump package version and include some package files in the repo 7 年前
Felipe Lira e62690b9 Merge branch 'LightweightPipeline' 7 年前
GitHub e9e1ad86 Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera 7 年前
Evgenii Golubev f62c83f5 Update FastSign() and implement FastMulBySignOf() 7 年前
sebastienlagarde b110295c HDRenderPipeline: Fix issue with ambient occlusoin and transparent 7 年前
Peter Bay Bastian 0bdd58c1 Remove ShadowAlgorithmsCustom 7 年前
Evgenii Golubev 74f8bb30 Update TagLightingForSSS() 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub 979cccc3 Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline 7 年前
Evgenii Golubev 3aaf86e7 Add comments 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
sebastienlagarde cbb4262b HDRenderPipeline: Update camera settings of test scene 7 年前
Evgenii Golubev 7fe97101 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
sebastienlagarde eeef9775 HDRenderPipeline: Disable allowHDR on camera with HDAdditionalData 7 年前
Evgenii Golubev 6be2053b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
sebastienlagarde 9b7dcf8f HDRenderPipeline: indent code correctly 7 年前
GitHub 3724d5b6 Merge pull request #602 from Unity-Technologies/fix-profiler-error 7 年前
sebastienlagarde eea6961b HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass 7 年前
sebastienlagarde 09427415 HDRenderPipeline: Remove comment 7 年前
sebastienlagarde 267328a0 Pushing auto-updated meta file 7 年前
GitHub 8e4cb10b Merge pull request #600 from Unity-Technologies/feature/BC6HOnGPU 7 年前
Frédéric Vauchelles 6e5f9e7e [BC6H] Renamed C# BC6H to EncodeBC6H 7 年前
Frédéric Vauchelles 2013f186 [BC6H] Renamed compute shader 7 年前
GitHub aedd4444 Add a TODO 7 年前
Frédéric Vauchelles 47d56c30 [BC6H] Naming fixes 7 年前
Felipe Lira 7f9830c1 Added meta pass for StandardShader. 7 年前
Evgenii Golubev e84fe4b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前