21 次代码提交 (a6854ec4-22bf-4196-b1bf-3dee5057d53a)

作者 SHA1 备注 提交日期
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
lyndon homewood 9b9d85af Tidied up mip map debugging in shaders based on PR feedback 7 年前
lyndon homewood 0e87a139 Fixed mip debug ratio (after change to parameters the ComputeTextureLOD function takes) 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
sebastienlagarde 1775cd2b HDRenderPipeline: Add more color for diffusion profile debug 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
sebastienlagarde 360cf23b Remove potentially unitialized variable message 6 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 6 年前
Frédéric Vauchelles fb9b45ba Update screen space tracing for refractions 6 年前
Frédéric Vauchelles 0dbfd886 Added debug font utilities 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前