Tim Cooper
6cf26ef3
[Material Graph] Add a test for serializable node
9 年前
Tim Cooper
8f52ff02
[Material Graph]Finish tests for serializable graph
9 年前
Tim Cooper
ed811c3c
[material graph]Tidy slot reference usages + update tests.
9 年前
Tim Cooper
327231db
[Material graph]More tests + fixes along the way.
9 年前
Tim Cooper
c142890b
[Material graph]Logging
9 年前
Tim Cooper
07060e1e
[materialgraph] start removing old things.
9 年前
Tim Cooper
cf6628c6
[material graph]Fix serialization issues + start adding unit tests
9 年前
Tim Cooper
7a1ca7ce
[material graph]Compiles again.
9 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
Tim Cooper
159a13a8
[shader graph]Renable delete. Fix guids so shaders generate properly.
9 年前
Tim Cooper
a2b27b3c
[Shader graph]Working on getting previews again.
9 年前
Tim Cooper
34db823b
[shader graph]Data refactor 4 (working kind of now)
9 年前
Tim Cooper
af2e75ab
[shader graph]Data refactor 3
9 年前
Tim Cooper
6d78b98e
[shader graph]data refactor pt2
9 年前
Tim Cooper
51415775
[shader graph]Data refactor begins.
9 年前
Tim Cooper
68752636
[shader graph] Add missing API.
9 年前
mmikk
39745dc1
more cosmetics on refl shader
more cosmetics on refl shader
8 年前
mmikk
e056bb2f
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
8 年前
mmikk
e37eac8f
adding support for rotatable refl probes
adding support for rotatable refl probes
8 年前
vlad-andreev
c0867e22
fixed linear rendering
8 年前
vlad-andreev
cb101a89
fptl: fixed broken rendering on scene property change
8 年前
vlad-andreev
4382d424
fixed scene view
8 年前
vlad-andreev
95f2a88a
fixed asserts
8 年前
vlad-andreev
0f3f4930
tabs
8 年前
vlad-andreev
63781976
fixed compute buffer leak
8 年前
vlad-andreev
9854fa87
updated shaders after the 5.4 merge
8 年前
mmikk
7c5b7deb
adding a skydome
This skydome is intentionally set to "Glossy Reflection" which means
it's ONLY to be used with a reflection light set to custom. For a
different use-case uncheck or make a copy.
8 年前
mmikk
c8549891
get rid of redundant blendmode routines
get rid of redundant blendmode routines and don't use overlay mode by
default
8 年前
mmikk
27ed7249
throwing in fptl project
it's a render pipeline in the making
8 年前
Joachim Ante
e552280d
GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly.
8 年前
Joachim Ante
8c526b38
line endings and remove unused code
9 年前
Joachim Ante
7f741951
Initial ScriptableRenderLoop
9 年前
guanghui.zhang@unity3d.com
0497ef04
Root dir
9 年前