* Converting template parser to a class to enable recursive $include in the near future
* New template parser working with $include, $splice
Including dependency tracking on $include
* Adding $buildType template command, and cleaning up the code around that.
* Bump major version number. Using ShaderStringBuilder.
* Don't build slot list twice
* Fix view space position for FB case 1064118
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl