Matt Dean
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f698c591
|
Changed Length Node output to vec1
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7 年前 |
Peter Bay Bastian
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7386944f
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DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
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7 年前 |
Tim Cooper
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0ceca805
|
Add transparency modes.
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7 年前 |
Matt Dean
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b510d6f4
|
Fixes for PR
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7 年前 |
Peter Bay Bastian
|
9284e11f
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Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
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7 年前 |
Tim Cooper
|
a0602cf5
|
Generalised PBR / Unlit master
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7 年前 |
Matt Dean
|
736a2328
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Add LOD input and inline reflection vector
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7 年前 |
Peter Bay Bastian
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9d6fad5e
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Make "convert to subgraph" undoable (doesn't delete the sub graph though)
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7 年前 |
Tim Cooper
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1d641fec
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For final shader generation use the master node.
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7 年前 |
Matt Dean
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f14af0f4
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Added Cubemap nodes
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7 年前 |
Peter Bay Bastian
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9aa25c1e
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Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
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7 年前 |
Tim Cooper
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f559320c
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'working' previews.
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7 年前 |
Matt Dean
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0eff0dec
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Add Normal unpack mode for Texture 2D Node
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7 年前 |
Peter Bay Bastian
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fe10dc56
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Fix bug causing preview to be now shown after creating a node
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7 年前 |
Matt Dean
|
5131e8e1
|
Fixes for PR
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7 年前 |
Tim Cooper
|
6f035d8a
|
hack and slash.
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7 年前 |
Peter Bay Bastian
|
0d6ff9c3
|
Flip change check in EnumControlView and remove unused field
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7 年前 |
Matt Dean
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dadccc50
|
Merge branch 'master' into node-channel
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7 年前 |
Tim Cooper
|
da15e457
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dirty first pass pass architecture.
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7 年前 |
GitHub
|
a8dfafe4
|
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
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7 年前 |
Peter Bay Bastian
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f463b52e
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Make HeightToNormal node use a UV slot rather than manually binding to UV channel
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7 年前 |
Peter Bay Bastian
|
cd4618e1
|
Add field dragger to vector inputs
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7 年前 |
Peter Bay Bastian
|
e1281f8c
|
Fixes for new node style
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7 年前 |
Peter Bay Bastian
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7fd5c8ef
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Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
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7 年前 |
GitHub
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8d403174
|
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
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7 年前 |
Peter Bay Bastian
|
14bcb1d7
|
Full-resolution preview in blackboard
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7 年前 |
GitHub
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ed6efcd7
|
Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
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7 年前 |
GitHub
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b529a548
|
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
|
39cb603c
|
Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
|
bcdbf637
|
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
|
1ba061ab
|
Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
|
d6a58e9c
|
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
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7 年前 |
GitHub
|
5ed9240c
|
Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Peter Bay Bastian
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67c78bcc
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Update to latest post processing, bump package version and include some package files in the repo
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7 年前 |
Felipe Lira
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e62690b9
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Merge branch 'LightweightPipeline'
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7 年前 |
Evgenii Golubev
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8ed2bde7
|
Refactor directional and punctual light code
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7 年前 |
GitHub
|
e9e1ad86
|
Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Evgenii Golubev
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f62c83f5
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Update FastSign() and implement FastMulBySignOf()
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7 年前 |
sebastienlagarde
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b110295c
|
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Peter Bay Bastian
|
0bdd58c1
|
Remove ShadowAlgorithmsCustom
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7 年前 |
Evgenii Golubev
|
74f8bb30
|
Update TagLightingForSSS()
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7 年前 |
sebastienlagarde
|
61f5b7f5
|
HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Peter Bay Bastian
|
b7db3ef9
|
Merge branch 'shader-include-paths-2'
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7 年前 |
Evgenii Golubev
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87e85612
|
Refactor math constant defines
|
7 年前 |
GitHub
|
979cccc3
|
Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline
HDRenderPipeline: Update creation of RenderPipeline asset and resources
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7 年前 |
Evgenii Golubev
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3aaf86e7
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Add comments
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7 年前 |
sebastienlagarde
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55499af1
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HDRenderPipeline: Update creation of RenderPipeline asset and resources
It is now easier to create an asset or a resources where we want.
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7 年前 |
Evgenii Golubev
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6f8ec8c3
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Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth'
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7 年前 |
sebastienlagarde
|
cbb4262b
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HDRenderPipeline: Update camera settings of test scene
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7 年前 |
Evgenii Golubev
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7fe97101
|
Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop
|
7 年前 |