Stephane Laroche
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0fe9e92a
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Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
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7 年前 |
GitHub
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d1233422
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Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
Stephane Laroche
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48ae99ff
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Fix normal map scaling to work properly.
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7 年前 |
sebastienlagarde
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87b6bc50
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Move atmospheric scattering field above volumetric
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7 年前 |
uygar
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2fc50ce9
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Fixed handling unknown GPUShadowTypes in the shadow manager.
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7 年前 |
Stephane Laroche
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0bff25c5
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Independent Coat Normap Map : WIP
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7 年前 |
sebastienlagarde
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88a04a92
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Fix volumetric toggle
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7 年前 |
GitHub
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ef1dc366
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Merge pull request #1330 from Unity-Technologies/Clean-code
Clean reflection code about camera creation
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7 年前 |
Stephane Laroche
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39777104
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Independent Coat Normal Map: Input management
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7 年前 |
sebastienlagarde
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77bf6fb4
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Clean reflection code about camera creation
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7 年前 |
Sebastien Lagarde
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f4660e9b
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Add framesettings support to volumetric
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7 年前 |
Stephane Laroche
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e0b3d217
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Merge branch 'master' into stacklit
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7 年前 |
GitHub
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17d5bb27
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Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
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7 年前 |
sebastienlagarde
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f9636448
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Add volumetric bool
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7 年前 |
sebastienlagarde
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9ab1b257
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more fix on hdCamera and frameSettings
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7 年前 |
Frédéric Vauchelles
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d5c1a104
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Added toggle to raymarch behind objects
several stability fixes
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7 年前 |
sebastienlagarde
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01cd6f98
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Add FrameSettings to hdCamera
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7 年前 |
Frédéric Vauchelles
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493c1fac
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Added temporal filtering for HiZ
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7 年前 |
sebastienlagarde
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18b3c12d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Frédéric Vauchelles
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58fc6522
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Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
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7 年前 |
GitHub
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13dbf1ab
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Add missing assignment of the volumetric light dimmer
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7 年前 |
sebastienlagarde
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ed310e3a
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Move definition to GlobalLightloop settings
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7 年前 |
Frédéric Vauchelles
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96917261
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Fixed game view debug for SSRT
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7 年前 |
sebastienlagarde
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b23c429e
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Update changelog
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7 年前 |
Frédéric Vauchelles
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6f23a811
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Jitter ray origin to add noise instead of banding when raymarching
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7 年前 |
GitHub
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e09dc001
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Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
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7 年前 |
Frédéric Vauchelles
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d228ca21
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Added utility to debug in game view SSR
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7 年前 |
sebastienlagarde
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cc62edb1
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Fix triplanar with meta pass
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7 年前 |
Frédéric Vauchelles
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c64d8d8a
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Limiting mip level when raymarching near screen borders
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7 年前 |
GitHub
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212ff6b3
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Merge pull request #1324 from Unity-Technologies/Fix-misc-warning
Fixed warnings as requested by Spotlight customer
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7 年前 |
Frédéric Vauchelles
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262145d7
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Added debugs
Fixed screen space ray computation
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7 年前 |
GitHub
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8d7b737d
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Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates
Refresh atlas on volume deletion
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7 年前 |
Frédéric Vauchelles
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f994c6c3
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displaye sampled color in HiZ for debug
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7 年前 |
sebastienlagarde
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f6e93052
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Fix various C sharp and shader warning
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7 年前 |
GitHub
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71a8132f
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Merge pull request #1321 from EvgeniiG/master
Fix the infinite recursion bug in the VolumetricLightingSystem
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7 年前 |
Frédéric Vauchelles
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c0482898
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Removed linear raymarch before HiZ, replaced with call intersection
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7 年前 |
Frédéric Vauchelles
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27865707
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Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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7 年前 |
Evgenii Golubev
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ebb293eb
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Temporarily disable tone mapping of volumetrics to avoid banding artifacts
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7 年前 |
Frédéric Vauchelles
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842b295a
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Added debug for sampled color in raymarching
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7 年前 |
Evgenii Golubev
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5216c6eb
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Fix the infinite recursion bug in the VolumetricLightingSystem
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7 年前 |
Frédéric Vauchelles
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225851ea
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Renamed properly SSR settings
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7 年前 |
Peter Bay Bastian
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7b43adb3
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Update DoRepaint for UIElements change in trunk
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7 年前 |
Frédéric Vauchelles
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638799d0
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Fixed hit weight calculate
Updated debug modes
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7 年前 |
Frédéric Vauchelles
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576ebd36
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HiZ: Raymarch behind surfaces
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7 年前 |
Yao Xiaoling
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fc9758a0
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Add EnableHeightBlending property to instruct unity to not to use heightmaps.
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7 年前 |
Yao Xiaoling
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b6cb6283
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Revert unnecessary changes.
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7 年前 |
Yao Xiaoling
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5b75827c
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Added terrain height based blending.
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7 年前 |
Yao Xiaoling
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695625a5
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Move TerrainLitUI.cs to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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93a66c4c
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Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader.
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7 年前 |
Yao Xiaoling
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aef8e02a
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Added terranlit basemap generation shader.
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7 年前 |