Peter Bay Bastian
758cf9e6
Inspector window changes ( #138 )
* Add resize handle class and reuse some resize handle uss styling in inspector window
* Reigister postlayout callback on graphview rather than inspector view
* Remove resize function from GraphInspectorView
* Add resize handles to corner of inspector window
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Jens Holm
e1ebec49
Merge master
7 年前
GitHub
eb5b5a85
Shader source mapping for node functions ( #137 )
7 年前
Peter Bay Bastian
15cfbb6f
Bump package version
7 年前
Peter Bay Bastian
ea126eba
Update shader error message
7 年前
Jens Holm
ec88c9f3
Reigister postlayout callback on graphview rather than inspector view
7 年前
Peter Bay Bastian
2a66a4bf
Remove selection stuff from inspector and move properties to the top
7 年前
Jens Holm
e72aef5a
Add resize handle class and reuse some resize handle uss styling in inspector window
7 年前
Peter Bay Bastian
1a6d34eb
Output shader errors to console when uber shader has error
7 年前
GitHub
2d290890
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
7 年前
Jens Holm
f0203715
Ensure inspector winow to stay in editor window rect after window resize
7 年前
Jens Holm
0ff2964b
Improve resize handling of inspector window
7 年前
Jens Holm
429a5f71
Make resizeing from left and top not move the inspector window when reaching minimum size
7 年前
Jens Holm
9e48247a
Enlarge preview handle-bar size on inspector window
7 年前
Jens Holm
4978e50e
Put resize handles as invisible bars on edges of inspector window
7 年前
Jens Holm
fc09a1d5
Change font-size in inspector window back to 11
7 年前
Jens Holm
89613602
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
7 年前
Jens Holm
8bd7923f
Add check for capture when draggable manipulator releases
7 年前
Jens Holm
0b6e4066
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
7 年前
Jens Holm
82f3473f
Add resize handle to inspector window
7 年前
Jens Holm
22adea01
Make graph inspector window not pinned to the right side of the editor window
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Peter Bay Bastian
41e06942
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
7 年前
Peter Bay Bastian
35350e91
Remove function from Swizzle node, makes more sense to just write inline
7 年前
Peter Bay Bastian
0055dc00
Rename LegacyAttribute to FormerNameAttribute
7 年前
Peter Bay Bastian
c2183225
Make GetChannelCount return an integer rather than a number enum thingie
7 年前
Peter Bay Bastian
ce482316
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
7 年前
Peter Bay Bastian
5ef7f04d
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
7 年前
Peter Bay Bastian
d5813d06
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
7 年前
Peter Bay Bastian
409a35e4
Add LegacyAttribute for declaring old class names directly on the node class
7 年前
Peter Bay Bastian
83c052cb
Various clean-ups to make code a bit more neat
7 年前
GitHub
1f3752d8
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
7 年前
GitHub
8e31e809
Merge branch 'master' into inspector-preview-mesh
7 年前
GitHub
1ebe97b0
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
7 年前
Peter Bay Bastian
66497f01
Bump package version
7 年前
Tim Cooper
f79b8aa2
Add alpha clip threshold to PRB master.
7 年前
Tim Cooper
f2413918
fix up typo.
7 年前
Tim Cooper
7995a0e9
upgrading to new shader library.
7 年前
Felipe Lira
ac553840
Updated shaders after merge
7 年前
Felipe Lira
ddeb54b6
Merge branch 'master' into LightweightPipeline
7 年前
Julien Ignace
71f453af
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
7 年前
Julien Ignace
dd1baa91
Fixed "Baked sky" behavior in new sky volume system.
7 年前
Julien Ignace
dae258a5
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
7 年前
Julien Ignace
7faea4fc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
7 年前
Raymond Graham
5f8aef95
Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
7 年前
Raymond Graham
51c0d02a
module udpate
7 年前
Raymond Graham
1118c956
Merge branch 'master' into motionVectorSupport
7 年前
Julien Ignace
b2315b94
Update default scene settings object creation to include exp fog and all relevant component.
7 年前
Julien Ignace
d210135e
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
7 年前