Felipe Lira
|
ced47738
|
Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
|
7 年前 |
Felipe Lira
|
fa504521
|
Runned auto format tool.
|
7 年前 |
Felipe Lira
|
a58b6cbd
|
Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |
Felipe Lira
|
bc1c94ba
|
Upgraded Particles to SRP shader library.
|
7 年前 |
Felipe Lira
|
57d03db9
|
fixed unlit particles shader compilation error on gles 2.0
|
7 年前 |
Felipe Lira
|
70dbe773
|
More fixed on particles for gles 2.0
|
7 年前 |
Felipe Lira
|
cf5bdf89
|
Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder.
|
7 年前 |
Aleksandr Kirillov
|
99890a99
|
Cleaned up particle code. Added a shader for lit particles with SimpleLighting.
|
7 年前 |
John Parsaie
|
5303cfde
|
Fixed unlit particle fog
|
7 年前 |
Felipe Lira
|
5a168a8d
|
Excluded d3d11_9x as it's not supported
|
7 年前 |
Aleksandr Kirillov
|
8827c1d9
|
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
|
7 年前 |
Aleksandr Kirillov
|
0983d198
|
Moved SurfaceData to InputSrufaceCommon.
Merged CBs for particles.
|
7 年前 |
Felipe Lira
|
933c7fdd
|
Merge branch 'LWRP' into lw/bugfixes
|
7 年前 |
Aleksandr Kirillov
|
10d82e06
|
Refactored the common code to not depend on specific global variable names.
|
7 年前 |
Aleksandr Kirillov
|
01eba7d0
|
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
|
7 年前 |
GitHub
|
81d0b3df
|
Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
|
7 年前 |
Felipe Lira
|
7fd656f4
|
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
|
6 年前 |
Felipe Lira
|
1f60ea4c
|
Refactored the common code to not depend on specific global variable names.
|
6 年前 |
Felipe Lira
|
aefdbead
|
fixed particles alpha discard and modulate
|
6 年前 |
Felipe Lira
|
dc0d6bd3
|
Fixed particles color modes.
|
6 年前 |
Felipe Lira
|
4fec8c89
|
Added shader pass names so we can strip passes by pass name.
|
6 年前 |
Felipe Lira
|
cee6f8f7
|
Used autoformat tool on all changed files.
|
6 年前 |