Thomas
45dc22f9
Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
7 年前
Thomas
8a390de1
Skip drawing empty panels
7 年前
Thomas
82ec2403
Disallowed using the editor debug window at the same time as the runtime one
7 年前
sebastienlagarde
240571a1
Undo/redo/sync/serialization fixes
7 年前
Thomas
12334521
Undo/redo/sync/serialization fixes
7 年前
Frédéric Vauchelles
3ebd77c1
Added Flags.ForceUpdate on DebugPanels
7 年前
Julien Ignace
d71724e7
Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity
7 年前
Julien Ignace
b5270042
Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity
7 年前
Frédéric Vauchelles
4fbb1c4f
(wip) Added refraction model
7 年前
Frédéric Vauchelles
7c52d2d3
Renamed Flags.ForceUpdate => Flags.EditorForceUpdate
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
Thomas
7fc1f0a9
Fixed empty editor debug window on srp asset reload
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
sebastienlagarde
b9f53360
HDRP: Rename debug windows + change menu location
7 年前
sebastienlagarde
ec4f2ed5
Add option to remove shader variant + update changelog to correct format
Add option to remove shader variant of LOD Cross fade (allow faster build)
Fix priority of Render Pipeline Debug Windows (Ux Team) Request
Update format of the Changelog
7 年前
sebastienlagarde
367f433e
Move debug windows to Analysis sub menu
6 年前