sebastienlagarde
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2591b2be
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HDRenderLoop: fix issue with HeightMap
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8 年前 |
GitHub
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3fc7db82
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Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
7693581b
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HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
ca83feb0
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HDRenderLoop: Add support of directional split shadow
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8 年前 |
Julien Ignace
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44b015c9
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SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
GitHub
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6c2d6f21
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Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
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8 年前 |
Julien Ignace
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fd04e67f
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- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
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8 年前 |
Evgenii Golubev
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a628a7de
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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900253f2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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2fd73e64
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Add a menu item to add "Additional Light Data"
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8 年前 |
GitHub
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4bcb7368
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Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
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0aace9e1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
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fa115002
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HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
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8 年前 |
sebastienlagarde
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f889bdfb
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HDRenderLoop: Fix error with DestroyBuffer
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8 年前 |
Julien Ignace
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66069643
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Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
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8 年前 |
sebastienlagarde
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2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
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303e8196
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Fix the reference IBL implementation
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8 年前 |
GitHub
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6ed761da
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Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
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8 年前 |
Sebastien Lagarde
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7fa398c4
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HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
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8 年前 |
Evgenii Golubev
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10a41b5b
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Make ComputeCubeToSphereMapSqMagnitude() simpler to use
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8 年前 |
Sebastien Lagarde
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bebe7f01
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Evgenii Golubev
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c8a14bc3
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Merge branch 'UpdateAreaLightImpl'
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8 年前 |
Sebastien Lagarde
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2b8343ed
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HDRenderLoop: Move GetNdotV function again
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8 年前 |
sebastienlagarde
|
0da561ce
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Julien Ignace
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c14da547
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Fixed compilation of lit shader.
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8 年前 |
Evgenii Golubev
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2636e56e
|
Remove completed TODOs
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8 年前 |
Julien Ignace
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aac1235c
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
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be9aaa74
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Use FastACos for the area light code
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8 年前 |
sebastienlagarde
|
ed862ed6
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
sebastienlagarde
|
1500689d
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HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
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8 年前 |
Evgenii Golubev
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abb866e7
|
Use a more accurate FastACos implementation
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8 年前 |
sebastienlagarde
|
31e4c8ca
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HDRenderLoop: Intermediate state
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8 年前 |
GitHub
|
064c17bd
|
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
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8 年前 |
Julien Ignace
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99b57d08
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- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
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8 年前 |
Evgenii Golubev
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290723c7
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
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8 年前 |
sebastienlagarde
|
6a1b6e2f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Julien Ignace
|
2d47017c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
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8 年前 |
sebastienlagarde
|
a919228a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
sebastienlagarde
|
996cc98f
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HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
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8 年前 |
sebastienlagarde
|
ad982eb6
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HDRenderLoop: Rearrange debug param menu to be more artists friendy
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8 年前 |
Evgenii Golubev
|
a6a6e773
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Implement ellipsoidal fade out for area lights
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8 年前 |
sebastienlagarde
|
1225abd4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
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8 年前 |
Sebastien Lagarde
|
dddb8ef6
|
HDRenderLoop: Minor correction in sky shader
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8 年前 |
Evgenii Golubev
|
059de63c
|
Implement functions to map a cube to a sphere
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8 年前 |
Sebastien Lagarde
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d8f13193
|
HDRenderloop: Setup minimal draw sky/HDRI (not working)
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8 年前 |
Evgenii Golubev
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87dfa441
|
Implement a small LTC optimization
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8 年前 |
Sebastien Lagarde
|
ecc73ed7
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HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
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8 年前 |
Julien Ignace
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705c2c66
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Added proper support for Vertex Color in LayeredLit shader.
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8 年前 |
Evgenii Golubev
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5116a0d4
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Make 'AreaLightData.twoSided' a bool
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8 年前 |
Julien Ignace
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50ac3b7d
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Temporarily disable Layer Mapping combinations for compile time purpose.
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8 年前 |