# Conflicts: # ScriptableRenderPipeline/Core/ShaderLibrary/Random.hlsl # ScriptableRenderPipeline/Core/Shadow/AdditionalShadowData.cs # ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs # ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs # ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs # ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/DeferredDirectionalShadow.compute # ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs # ScriptableRenderPipeline/HDRenderPipeline/ShaderVariablesFunctions.hlsl