joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
vlad-andreev
|
93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
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8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
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8 年前 |
sebastienlagarde
|
b890244e
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HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline
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8 年前 |
sebastienlagarde
|
0d8aeb13
|
HDRenderPipeline: Add support for normal and detail normal scale
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8 年前 |
Tim Cooper
|
2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
Torbjorn Laedre
|
18149668
|
MaterialUpdater: Updated to work with current state of affairs. Added options for converting keywords to properties, configurable input/output shaders on standard type upgraders, finalizer delegate option for material post-processing (like setting keywords etc).
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8 年前 |
Tim Cooper
|
c30d33b8
|
[Format]Reformat via format.pl to match the new conventions
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8 年前 |
Peter Bay Bastian
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f1dbee8e
|
Make IShadowManager public and move material upgrader tests outside of package
|
7 年前 |
sebastienlagarde
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53b3b139
|
HDRenderPipeline: Fix upgrader class access
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7 年前 |
Remy
|
0fe67279
|
Upgrade material upgrader
|
7 年前 |
Remy
|
fa8d58d8
|
Material upgrader working quite fine now :)
|
7 年前 |
Remy
|
ab4675c0
|
Unified all variants of standard shader in one converter.
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7 年前 |