5541 次代码提交 (8c5ec0b2-9544-4cf4-a24a-6e0625626093)

作者 SHA1 备注 提交日期
GitHub d7f4d6ed Merge pull request #1008 from Unity-Technologies/decals/api_change 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 7 年前
GitHub 8420a1d5 Update submodule instructions in README 7 年前
Aleksandr Kirillov 98367910 Fixed SH being always evaluated per-pixel. 7 年前
sebastienlagarde b0c0b431 Fix postprocess enabled when debug mode are enabled (now they are disabled) 7 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 7 年前
sebastienlagarde 5da6f3f9 temp fix fo cluster decal 7 年前
sebastienlagarde f891e002 Fix warning issue with ProceduralSky 7 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 7 年前
sebastienlagarde 76abe74c Revert modification of lightdefinition for envlight 7 年前
Robert Srinivasiah 2b42cb90 Cleanup structured comments 7 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 7 年前
sebastienlagarde 60bed700 Fixed shadow fade out of punctual lights with max shadow distance. 7 年前
Robert Srinivasiah c310dc18 Create common function for indexing into layered offset buffer 7 年前
Felipe Lira 8610635a Changed shadowmap to use D16_UNORM format. 7 年前
GitHub c97c8703 Merge pull request #1037 from Unity-Technologies/shadergraph-trunk-compatibility 7 年前
Robert Srinivasiah ed1a2f00 Use common LogBaseBuffer index generator 7 年前
Felipe Lira 4d2e62ba Minor improvement. 7 年前
Peter Bay Bastian d4278bbf Update ShaderGraph submodule to get trunk compatibility fixes 7 年前
Robert Srinivasiah 31ec4175 Supposted stereo-ized clustered light list lookups 7 年前
Felipe Lira b5f02e43 Fixed subtractive mode 7 年前
Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
GitHub ca081be2 Merge pull request #1028 from Unity-Technologies/hdrp-xr-bigtile 7 年前
sebastienlagarde 871ab51c Miss one file 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 7 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 7 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 7 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 7 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前