20 次代码提交 (87e8a616-b1e7-4e66-8cb0-9d3b1efd6b74)

作者 SHA1 备注 提交日期
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 8 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
Tim Cooper 607a2f9e [material graph]Add button to convert selection into subGraph 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper d759e955 [Material Graph]Tidy up integration testing. 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 7 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 7 年前
Tim Cooper 34cc0f15 Start work on making 'sub-graph' work again in an expected way. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Tim Cooper 1f9b882d Fix up linar / gamma state of color nodes when they get inlined. 7 年前
Peter Bay Bastian 1a6d34eb Output shader errors to console when uber shader has error 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Tim Cooper a13c3ee9 Use helper function to figure out if we have warnings or errors. 7 年前