4226 次代码提交 (84e022c3-f51c-4837-b07b-e755edfda91f)

作者 SHA1 备注 提交日期
Felipe Lira 048d72e1 Propertly Initializing asset resources when a new Lightweight pipeline is created. 7 年前
Sebastien Lagarde 54642339 HDRenderPipeline: Remove multiplicative mode 2 7 年前
Evgenii Golubev a3be44b0 Add comments 7 年前
Felipe Lira 1496a464 Fixed shader error when in color space gamma. 7 年前
Sebastien Lagarde 8e92ddef HDRenderPipeline: Remove multiply blend mode 7 年前
Felipe Lira 50de2c20 Bumped SRP package version. 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Felipe Lira fda645b1 Bumped SRP package version. 7 年前
Peter Bay Bastian ffe95b56 [subpackage] Add option to save .npmrc file for publishing other packages at the same time 7 年前
Felipe Lira 18e0d6e8 Merge branch 'Unity-2017.3' 7 年前
GitHub c646275f Merge pull request #588 from EvgeniiG/master 7 年前
GitHub 4f47fa6e Merge pull request #592 from Unity-Technologies/Add-screen-position-parameter-to-gbuffer-functions 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
sebastienlagarde 06524b75 HDRenderPipeline: Fully qualified name for UnityEngine.Graphics to avoid namespace conflict 7 年前
sebastienlagarde 188e343b HDRenderPipeline: Add SAMPLE_DEPTH_TEXTURE to our various API 7 年前
Evgenii Golubev 816893ee Remove a magic number 7 年前
GitHub 894dac3c Merge pull request #591 from Unity-Technologies/Remove-clustered-opaque-option 7 年前
Evgenii Golubev 4a50580e Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Evgenii Golubev 88791113 Replace FLT_SMALL with FLT_EPSILON 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Sebastien Lagarde 0593b15a HDRenderPipeline: Change the code of deferred lighting material variant that was broken mono implementaiton 7 年前
Evgenii Golubev cf214dfc Improve the comment 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Sebastien Lagarde bb966f19 HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
Evgenii Golubev f589fe1b Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 7 年前
Sebastien Lagarde 0765c21b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 20a6a00a Fix FastSign() 7 年前
GitHub 63809e17 Fix grammar 7 年前
Evgenii Golubev 7b837f0b Implement function templates in HLSL 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
GitHub 7b280e46 Fix a regression in the tessellation code 7 年前
GitHub e4a9c3c8 Merge pull request #587 from EvgeniiG/master 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Sebastien Lagarde 8b2b4a16 HDRenderPipeline: Add include shader path for external generated shader 7 年前
Tim Cooper ad906af4 Creating mini shader graph library / fixing gamma -> linear colours 7 年前
Tim Cooper 25b66c4b fixing merge 7 年前
Tim Cooper 5c979fc8 Merge master 7 年前
GitHub eb5b5a85 Shader source mapping for node functions (#137) 7 年前
Peter Bay Bastian 15cfbb6f Bump package version 7 年前
Peter Bay Bastian ea126eba Update shader error message 7 年前
Jens Holm ec88c9f3 Reigister postlayout callback on graphview rather than inspector view 7 年前
Peter Bay Bastian 2a66a4bf Remove selection stuff from inspector and move properties to the top 7 年前
Jens Holm e72aef5a Add resize handle class and reuse some resize handle uss styling in inspector window 7 年前
Peter Bay Bastian 1a6d34eb Output shader errors to console when uber shader has error 7 年前
GitHub 2d290890 Merge pull request #134 from Unity-Technologies/inspector-window 7 年前