5590 次代码提交 (8358f08b-36a4-4080-af3c-85c50c00891d)

作者 SHA1 备注 提交日期
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 6 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 6 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 6 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 6 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 6 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 6 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 6 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 6 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 6 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 6 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 6 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 6 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 6 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 6 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 6 年前
Jens Holm b1e38c12 Add collapse button on master preview 6 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 6 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 6 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 6 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 6 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 6 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 6 年前
Matt Dean 589cb99a Add changes from previous branch 6 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 6 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 6 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 6 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 6 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 6 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 6 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 6 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 6 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 6 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 6 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 6 年前
sebastienlagarde 040b03ec Post merge fix 6 年前
sebastienlagarde bcc645de Fixed various issues with debug window 6 年前
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 6 年前
sebastienlagarde 0fa00af2 Update tooltip for users for ligths 6 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 6 年前
GitHub d7f4d6ed Merge pull request #1008 from Unity-Technologies/decals/api_change 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 6 年前
GitHub 8420a1d5 Update submodule instructions in README 6 年前
Aleksandr Kirillov 98367910 Fixed SH being always evaluated per-pixel. 6 年前
sebastienlagarde b0c0b431 Fix postprocess enabled when debug mode are enabled (now they are disabled) 6 年前
Aleksandr Kirillov 92c885e2 Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4). 6 年前
sebastienlagarde 5da6f3f9 temp fix fo cluster decal 6 年前
sebastienlagarde f891e002 Fix warning issue with ProceduralSky 6 年前