sebastienlagarde
1065c023
HDRednerLoop: Fixed bad code to reconstruct world position
8 年前
sebastienlagarde
0647d78b
Add a test scene for HDRenderLoop
The scene use few rocks and normal map
8 年前
vlad-andreev
27937678
added missing dll
8 年前
GitHub
87679324
Merge pull request #2 from Unity-Technologies/ShaderLibrary
Merge Shaderlibrary
8 年前
sebastienlagarde
a333a206
Make deferred rendering wortk and match forward
8 年前
sebastienlagarde
c4c059ac
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
sebastienlagarde
4831ee61
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Sebastien Lagarde
0949ab8d
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Sebastien Lagarde
48e7ab2d
Merge branch 'ShaderLibrary' of https://github.com/Unity-Technologies/ScriptableRenderLoop into ShaderLibrary
8 年前
sebastienlagarde
e0d8b29f
Minor change, add unity_reversed_z
8 年前
Sebastien Lagarde
18a4a47d
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
Sebastien Lagarde
3b340bc5
forget one file
8 年前
Sebastien Lagarde
6a00b2b9
Add misc function for deferred rendering
- Add world reconstruction function
- Add macro to abstrct GBuffer
- Add lighting information into SurfaceData and BSDFData
- Clean / comment some stuff
Note: forward and deferred code do not produce lighting for now
8 年前
sebastienlagarde
016758b2
Update a bit the code for deferred + some notation update
8 年前
vlad-andreev
7ca8ae32
menu item for the shader generator
8 年前
vlad-andreev
84f60431
Shader generator
To reflect a C# struct or class, attach the [GenerateHLSL] attribute to
it. The optional packing parameter is PackingRules.Exact (default),
which emits the struct as is. PackingRules.Aggressive will result in a
tight packing subject to some restrictions. Static primitive fields are
emitted as #defines.
8 年前
mmikk
a52fc3f6
trying this again
trying this again
8 年前
mmikk
8d90d11b
first pass on getting clustered in (shader builds)
first pass on getting clustered in (shader builds)
8 年前
mmikk
6ce68b6d
oops, left out type in decl
oops, left out type in decl
8 年前
mmikk
7b51125d
no need to use .xy to determine z
no need to use .xy to determine lin z
8 年前
mmikk
346242c0
throw in lefthand check for completion (for now)
throw in lefthand check for completion (for now)
8 年前
mmikk
bd003c01
introduce a GetPlane()
makes scrbound.compute more efficient by introducing a dedicated
GetPlane() function as opposed to using GetQuad().
8 年前
mmikk
c7d5b507
fix refl shader compile errors due to roughness/perceptualRoughness
fix refl shader compile errors due to roughness/perceptualRoughness
8 年前
Tim Cooper
6f66febe
[material graph]Fix standalone compile issue.
8 年前
Tim Cooper
ff11a50c
[Material node] use color property instead of field.
8 年前
Tim Cooper
8ecfe640
[material graph]Remove upgrade code, no needed yet.
8 年前
Tim Cooper
29600f72
[Material graph] Fix up subgraph asset reference serialization.
8 年前
Tim Cooper
b42e0339
[Material Graph]Fix up texture node serialization.
8 年前
Tim Cooper
d759e955
[Material Graph]Tidy up integration testing.
8 年前
Tim Cooper
6cf280f3
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
8 年前
Tim Cooper
2926e86a
[Mat Graph]Remove standard asset stuff, not needed.
8 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
8 年前
Tim Cooper
5055d67e
[Material graph]More testing + fix things that are broken with the tests.
8 年前
Tim Cooper
b6ca28a2
[material graph]Make newline platform standard.
8 年前
Tim Cooper
95b250d2
[material graph] Fix newline issues.
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
Tim Cooper
480131e4
[Material Graph]Split out lighting functions to different files
8 年前
Tim Cooper
e7cb2abf
[Material Graph]fix issue with pixel shader UI
8 年前
Tim Cooper
cc192491
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
8 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Tim Cooper
6e740eb0
[material graph]Fix test name
8 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
8 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
8 年前
Tim Cooper
7ae021c6
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
8 年前
Tim Cooper
a9673209
[Shader Graph]Add function node input tests.
8 年前
Tim Cooper
ac62e6d8
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
8 年前
Tim Cooper
376c8378
[material graph]Change how precision works, make default precision half.
8 年前
Tim Cooper
607a2f9e
[material graph]Add button to convert selection into subGraph
8 年前
Tim Cooper
675ed679
[mat graph] Add duplicate command.
8 年前
Tim Cooper
40ac12ad
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
8 年前