5573 次代码提交 (7ce624ff-a02b-4b72-ba06-d1f1309cf068)

作者 SHA1 备注 提交日期
Thomas ca823afb Update postfx submodule 7 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 7 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 7 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 7 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 7 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 7 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 7 年前
GitHub 9dc2fe4c Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect 7 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 7 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 7 年前
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 7 年前
Frédéric Vauchelles a4860f0b [ReflectionProbe] Fixed multiselection with mixed values 7 年前
GitHub f5476769 Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind 7 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 7 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 7 年前
Frédéric Vauchelles bc19917e [ReflectionProbe] Fixed multiselection with mixed values for shape and type 7 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 7 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Remy 55580abb Fix sky settings. 7 年前
sebastienlagarde 38298c40 Fix issue with multiple selection of light in HDLightEditor 7 年前
sebastienlagarde 9722d453 Fix min limit of fade distance in light editor 7 年前
sebastienlagarde f6393946 Fix bake area creation 7 年前
sebastienlagarde 040b03ec Post merge fix 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 7 年前
sebastienlagarde 0fa00af2 Update tooltip for users for ligths 7 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 7 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 7 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 7 年前
GitHub d7f4d6ed Merge pull request #1008 from Unity-Technologies/decals/api_change 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
GitHub 8420a1d5 Update submodule instructions in README 7 年前
sebastienlagarde b0c0b431 Fix postprocess enabled when debug mode are enabled (now they are disabled) 7 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 7 年前
Robert Srinivasiah 2b42cb90 Cleanup structured comments 7 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 7 年前
Robert Srinivasiah c310dc18 Create common function for indexing into layered offset buffer 7 年前
Felipe Lira 8610635a Changed shadowmap to use D16_UNORM format. 7 年前
Robert Srinivasiah ed1a2f00 Use common LogBaseBuffer index generator 7 年前
Robert Srinivasiah 31ec4175 Supposted stereo-ized clustered light list lookups 7 年前
Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 7 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 7 年前