Evgenii Golubev
|
17d8f4ec
|
Improve the quality of volumetric lighting reprojection
|
7 年前 |
Evgenii Golubev
|
d1979a90
|
Update the reference
|
7 年前 |
Evgenii Golubev
|
92ea5c34
|
Clean up VBuffer sampling
|
7 年前 |
Jens Holm
|
af05fcf1
|
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
|
7 年前 |
Jens Holm
|
8201871e
|
Add meta properties in the CopyPasteGraph
|
7 年前 |
Martin Thorzen
|
3d65bbd2
|
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
|
7 年前 |
Matt Dean
|
ee59804c
|
Update ChannelEnumControl to UIElements and USS
|
7 年前 |
Jens Holm
|
74c313c2
|
Add copy function in IShaderProperty, and implement this in all property classes
|
7 年前 |
Matt Dean
|
eda467e3
|
Remove ref keywords
|
7 年前 |
Matt Dean
|
dcfde51b
|
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
|
7 年前 |
Martin Thorzen
|
b817a5cd
|
Removed unneccessary styling
|
7 年前 |
Martin Thorzen
|
ed104fa3
|
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
|
7 年前 |
Martin Thorzen
|
1dfe50bd
|
Removed the control attributes
|
7 年前 |
Martin Thorzen
|
2fde6ea5
|
Moved the node settings menu to the right place.
|
7 年前 |
Martin Thorzen
|
2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
|
7 年前 |
Martin Thorzen
|
a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
|
7 年前 |
Felipe Lira
|
e42f8f63
|
Renamed and refactored shadowpass to improve readability
|
7 年前 |
Felipe Lira
|
a05bc76c
|
Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself.
|
7 年前 |
Felipe Lira
|
c2267f06
|
Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class
|
7 年前 |
Felipe Lira
|
b026c884
|
excluding world pos interpolater after merge
|
7 年前 |
Felipe Lira
|
de8adb82
|
Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
|
7 年前 |
Aleksandr Kirillov
|
be56a0c2
|
Fixed spotlights in LW PBR.
|
7 年前 |
GitHub
|
5e57070a
|
Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph
Shadergraph fix for LW PBR template
|
7 年前 |
Aleksandr Kirillov
|
fa774db9
|
Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss)
|
7 年前 |
Aleksandr Kirillov
|
9af33ea3
|
Merge branch 'LWRP' into lw/fix_shadergraph
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
|
7 年前 |
Aleksandr Kirillov
|
c856eeed
|
Fixed broken shadergraph LW PBR shader template.
|
7 年前 |
GitHub
|
81d0b3df
|
Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
|
7 年前 |
Felipe Lira
|
421fd93d
|
Fix for the unmatching command buffer message
|
7 年前 |
GitHub
|
7f7b6cd3
|
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
|
7 年前 |
GitHub
|
fcb12503
|
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
|
7 年前 |
GitHub
|
e34444b0
|
Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor
For opaques use decal diffuse alpha for all channels.
|
7 年前 |
Aleksandr Kirillov
|
01eba7d0
|
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
|
7 年前 |
Paul Melamed
|
ac77aad6
|
For opaques use decal diffuse alpha for all channels.
For transparent, if material alpha is less than decal alpha replace it with decal alpha.
|
7 年前 |
Felipe Lira
|
5e96c7f1
|
Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct.
|
7 年前 |
Aleksandr Kirillov
|
10d82e06
|
Refactored the common code to not depend on specific global variable names.
|
7 年前 |
GitHub
|
08de75b2
|
Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map
Fix up layered lit materials with a subsurface mask map
|
7 年前 |
Felipe Lira
|
4d2339f3
|
api refactor to improve readability
|
7 年前 |
GitHub
|
8d3d47a2
|
Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Paul Melamed
|
22cfa928
|
added texture2d atlas
|
7 年前 |
Sebastien Lagarde
|
7fa77a07
|
Fix up layered lit materials with a subsurface mask map
|
7 年前 |
Felipe Lira
|
ca30e010
|
precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
|
7 年前 |
Aleksandr Kirillov
|
1330d603
|
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Paul Melamed
|
76eb75c7
|
Merge branch 'master' into decals/texture_atlas
|
7 年前 |
GitHub
|
f25323ae
|
Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue
Fixed an issue where putting Sky Lighting Override mask to "Everythin…
|
7 年前 |
Felipe Lira
|
5a8e42e7
|
Added support to up to 4 shadow casting lights in the base pass
|
7 年前 |
GitHub
|
a53684d0
|
Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
|
7 年前 |
Paul Melamed
|
0c97c0da
|
initial commit
|
7 年前 |
GitHub
|
e1279e5b
|
Merge pull request #1132 from Unity-Technologies/decals/transform_fix
fix decal projector not reacting to change in transform, add more des…
|
7 年前 |
Felipe Lira
|
a0c08eaf
|
Further simplifications for the main directional fast path
|
7 年前 |
Aleksandr Kirillov
|
1f1983cd
|
Fixed a typo in PBS particle surface data initializer
|
7 年前 |