mmikk
|
60d4e47d
|
tiled forward (transparencies too)
tiled forward (transparencies too). Didn't hook up reflections or
cookies yet.
|
8 年前 |
mmikk
|
d62f5fd8
|
unified lighttemplate code for deferred and tiled forward with callback to material function
unified lighttemplate code for deferred and tiled forward with callback
to material function
Need to do the same for reflection next
|
8 年前 |
vlad-andreev
|
bf6e54c5
|
tabs -> spaces
|
8 年前 |
mmikk
|
b55fa843
|
added shader and script side for conventional forward
added shader and script side for conventional forward
|
8 年前 |
runes
|
4a7deee5
|
Support for compute shader evaluation of lights (single pass only so far)
|
8 年前 |
mmikk
|
19b1da78
|
revert duplicates and globals declarations
revert duplicates and globals declarations
|
8 年前 |
mmikk
|
f8fb534f
|
allow clustered tiled to use 16, 32 or 64 as its tile size
allow clustered tiled to use 16, 32 or 64 as its tile size. Fptl will
remain 16x16 due to its per pixel nature.
|
8 年前 |
robbiesri
|
43c6af23
|
Partial commit of compute updating
|
8 年前 |
robbiesri
|
f7a1cea9
|
Final bits to support FPTL in VR
Only thing left is skybox, but tiled light generated and deferred lighting work!
|
8 年前 |