13 次代码提交 (7ba05ba9-80f9-4ca0-985d-3de6226bbdce)

作者 SHA1 备注 提交日期
Yao Xiaoling 5b75827c Added terrain height based blending. 7 年前
Yao Xiaoling 27b8d556 Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader. 7 年前
Yao Xiaoling 6e1f5e6c Fix terrain outline by tagging the terrain as opaque (otherwise the output alpha channel from terrain shader is tested and clipped). 7 年前
Yao Xiaoling 32c8a168 Reconfigured the mask texture channels. Added NormalScale. Removed DensityScale. AO doesn't seem to work... 7 年前
Yao Xiaoling e70e11ce Implement ITerrainLayerCustomUI interface on TerrainLitGUI class with fancy parameter remapping GUI. 7 年前
Yao Xiaoling bf0d8504 Make Density blend an option on the TerrainLayer. 6 年前
Yao Xiaoling 15531c13 Fix review comments: 6 年前
Yao Xiaoling 99c2d4d9 Make sure UnityPerMaterial CB stays the same for all variants. 6 年前
Evgenii Golubev 62f2f73f Fix compilation errors 6 年前
Yao Xiao Ling 9eecd76f Use ApplyMeshModification instead of ApplyPreVertexModification. 6 年前
Yao Xiao Ling 4c66ca85 Fix ambient occlusion term for terrain. 6 年前
Yao Xiao Ling ef786cd0 Don't take TerrainLayer.smoothness and TerrainLayer.metallic into surface attributes if mask map textures are used. 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前