GitHub
4859c628
Merge pull request #1056 from Unity-Technologies/FixComment
Updated the comments about sharing an interpolator between LM UV and …
7 年前
GitHub
03f497ff
Merge pull request #1059 from Unity-Technologies/LW-Perf
Some shuffling around reduces frame time on older devices.
7 年前
uygar
ba8f60e4
Added reading the global overrides when launching shadow requests.
7 年前
sebastienlagarde
e6a439b8
More robust check at light creation (sanity check as we get report that problem may occur)
7 年前
uygar
dacd5144
Fixed shadow related errors caused by changeing atlas creation code.
7 年前
Thomas
d7bc651c
Update postfx package version
7 年前
Thomas
ca823afb
Update postfx submodule
7 年前
Aleksandr Kirillov
8b7c571e
Some shuffling around reduces frame time on older devices.
7 年前
Felipe Lira
9acad36a
Fixed regression that was causing shadows to not render.
7 年前
sebastienlagarde
3daab8a8
Fix DebugColorPicker warning
7 年前
GitHub
77ed5eb6
Merge pull request #1058 from Unity-Technologies/FixViewDir
Packing and unpacking view direction the same way helps to get correc…
7 年前
Aleksandr Kirillov
f980622c
Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed
7 年前
GitHub
9d8aa462
Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize
Don't normalize the normal coming from the normal map if there's no s…
7 年前
Aleksandr Kirillov
44d8afbf
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.
7 年前
Aleksandr Kirillov
8b48e2b4
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.
7 年前
GitHub
9dc2fe4c
Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect
[ReflectionProbe] Fixed multiselection with mixed values for shape an…
7 年前
GitHub
81fad193
Merge pull request #1055 from Unity-Technologies/LowEndPerf
Fixes and optimizations for low-end mobile for LW
7 年前
GitHub
0adb2b7b
Merge pull request #1054 from Unity-Technologies/LW-UI
Added Cascade Split UI
7 年前
Aleksandr Kirillov
679b3479
Fixed a compilation error after merging.
7 年前
Frédéric Vauchelles
a4860f0b
[ReflectionProbe] Fixed multiselection with mixed values
7 年前
GitHub
f5476769
Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind
Remove redundant binding of _PyramidDepthTexture
7 年前
Aleksandr Kirillov
34c25f1b
Merge branch 'master' into LowEndPerf
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
7 年前
Robert Srinivasiah
6c272e47
Remove redundant binding of _PyramidDepthTexture
We used to bind it in HDRenderPipeline.RenderPyramidDepth and BufferPyramid.RenderDepthPyramid. BufferPyramid seems to own the binding, so remove the HDRP binding.
7 年前
Frédéric Vauchelles
bc19917e
[ReflectionProbe] Fixed multiselection with mixed values for shape and type
7 年前
GitHub
ad278b73
Merge pull request #1053 from Unity-Technologies/LW-Bugfix
Lightweight Bugfixes / Small Improvements
7 年前
sebastienlagarde
02280c4b
Fix shader warning, shadow warning and hide physical camera parameter
7 年前
sebastienlagarde
a12382a2
- Removed useless shadow atlases from HDRP
- Added debug texture name to all our caches
- Fixed a few leaks (rendertexture, materials, ...)
7 年前
Remy
55580abb
Fix sky settings.
7 年前
sebastienlagarde
38298c40
Fix issue with multiple selection of light in HDLightEditor
7 年前
sebastienlagarde
9722d453
Fix min limit of fade distance in light editor
7 年前
sebastienlagarde
f6393946
Fix bake area creation
7 年前
sebastienlagarde
040b03ec
Post merge fix
7 年前
sebastienlagarde
bcc645de
Fixed various issues with debug window
- Fixed Shadow Atlas index.
- Fixed DebugManager.instance.displayRuntimeUI breaking after domain reload
- Removed wrong "Last" entries in material debug.
- Fixed Frame Settings debug not being removed correctly on camera disable.
- Frame Settings debug layout is now the same as the regular UI.
7 年前
sebastienlagarde
2916f7c5
Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user
7 年前
sebastienlagarde
0fa00af2
Update tooltip for users for ligths
7 年前
Aleksandr Kirillov
0593af3c
Updated LW PBR FWD pass template in shader graph.
Removed normal renormalization in frag for mobile targets that don't define "SHADER_HINT_NICE_QUALITY" to 1.
7 年前
sebastienlagarde
cb2ee22e
Fix shadowmask warning + lightmap warning
- Fix warning about shadowmask index not being bing
- Fix warning about decode instruction in lightmap already bind
7 年前
Aleksandr Kirillov
f7246274
No renormalization on normals per-pixel for mobile.
7 年前
GitHub
d7f4d6ed
Merge pull request #1008 from Unity-Technologies/decals/api_change
Decals/api change. Do not merge, clustered decals on Ps4 are not working, investigating....
7 年前
Paul Melamed
07ab7b09
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
7 年前
Aleksandr Kirillov
1ad16cf5
Got rid of a dependent texture read when sampling a lightmap in LW SRP.
7 年前
GitHub
8420a1d5
Update submodule instructions in README
7 年前
Aleksandr Kirillov
98367910
Fixed SH being always evaluated per-pixel.
7 年前
sebastienlagarde
b0c0b431
Fix postprocess enabled when debug mode are enabled (now they are disabled)
7 年前
Aleksandr Kirillov
92c885e2
Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4).
Removed a redundant specularGloss assignment.
7 年前
sebastienlagarde
5da6f3f9
temp fix fo cluster decal
Disable mips on cluster decal to avoid warning
7 年前
sebastienlagarde
f891e002
Fix warning issue with ProceduralSky
7 年前
Robert Srinivasiah
bac17a2d
Remove comment after Morten schooled me
I was wrong about the possibility of the coarse list not being sorted. Both CullByExactEdgeTests and SphericalIntersectionTests preserve ordering in LDS (remove elements by compaction)
7 年前
sebastienlagarde
76abe74c
Revert modification of lightdefinition for envlight
This isn't necessary and need to be change before users start to do
modification
7 年前
Robert Srinivasiah
2b42cb90
Cleanup structured comments
I use comments to track where to fix places, time to go!
7 年前