Paul Melamed
45bae982
fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code.
7 年前
GitHub
7650c7a6
Merge pull request #1121 from EvgeniiG/master
Add local box volume support to volumetrics
7 年前
Evgenii Golubev
d1979a90
Update the reference
7 年前
GitHub
b9ca6b50
Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe
Fixed an issue when using wireframe without a full screen render targ…
7 年前
Evgenii Golubev
92ea5c34
Clean up VBuffer sampling
7 年前
GitHub
eb9c9469
Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix
Fix compile warning for decals about using derivatives inside a loop
7 年前
Evgenii Golubev
8ebbdf07
Fix the edge darkening issue with volumetric lighting
7 年前
Julien Ignace
59d93b72
Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore
- Now clearing background only test the validity of the "Visual Sky" (instead of testing also the "Lighting Sky")
- Added a warning if "Everything" is set as a Sky Lighting Override Mask
- Changed the behavior of SceneView wrt to Volume layer mask. Now it uses the mask of the "main camera" if it exists, otherwise we use Everything minus Lighting Override Mask
7 年前
Evgenii Golubev
5ef3dc32
Fix issue with out-of-bounds look-ups in the clustered data structure
7 年前
Evgenii Golubev
ab45179f
Improve integration with stereo rendering
7 年前
Paul Melamed
2cf56db5
fix texture lod selection for clustered decals
7 年前
Evgenii Golubev
a3e9bdfc
Improve the support of orthographic rendering
7 年前
Evgenii Golubev
2202a083
Remove UnityPerCamera, introduce UnityPerView
7 年前
Jens Holm
6aca31dc
Check property referecne name when the property is created
7 年前
Jens Holm
2e2f5f9e
Simplify regex for checking valid property reference
7 年前
Jens Holm
82435f05
Enforce underscore in overriden property names and allow rest by supplying empty string
7 年前
Jens Holm
1ba516e7
Make reset reference menu appear only when reference name is overridden
7 年前
Jens Holm
42451460
Make reference names editable throught text field and add reference name sanitation
7 年前
GitHub
1536b7ef
Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
7 年前
Jens Holm
af05fcf1
Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
7 年前
Jens Holm
ed5436e4
Make custom property names dirty the graph
7 年前
GitHub
26deb2a4
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
7 年前
Jens Holm
8201871e
Add meta properties in the CopyPasteGraph
7 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
7 年前
Matt Dean
ee59804c
Update ChannelEnumControl to UIElements and USS
7 年前
Jens Holm
b68215c9
Add text field on properties to allow a custom reference name
7 年前
Peter Bay Bastian
0c641d4b
Fixed warnings from generated transform code
7 年前
Jens Holm
74c313c2
Add copy function in IShaderProperty, and implement this in all property classes
7 年前
GitHub
09124350
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
7 年前
Peter Bay Bastian
03c0b504
Remove uses of .NET 4+ only API
7 年前
Matt Dean
eda467e3
Remove ref keywords
7 年前
Matt Dean
dcfde51b
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
7 年前
Martin Thorzen
3868cb59
Fixed so that the preview is not drawn ontop of the Settings Menu
7 年前
Matt Dean
88372b5f
Add ref keyword (fix)
7 年前
Martin Thorzen
b817a5cd
Removed unneccessary styling
7 年前
Matt Dean
70436083
Remove GC allocations on preview property collection
7 年前
Martin Thorzen
ed104fa3
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
7 年前
Matt Dean
15328c1d
Add support for Fixed gradient mode
7 年前
Martin Thorzen
1dfe50bd
Removed the control attributes
7 年前
Matt Dean
2a3637d0
Override GradientShaderProperty declaration for preview rendering
7 年前
Martin Thorzen
2fde6ea5
Moved the node settings menu to the right place.
7 年前
Matt Dean
348a9654
Change GetPreviewProperty to return list for multiple properties from one slot
7 年前
Martin Thorzen
2ff4fbd7
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
7 年前
Matt Dean
ff7c4856
Fix serialisation of preview properties in Gradient Asset node
7 年前
Martin Thorzen
a53fbcc2
Updated with new property sheet and row functionality plus added the .css files for them
7 年前
Felipe Lira
4d2339f3
api refactor to improve readability
7 年前
GitHub
8d3d47a2
Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
7 年前
Felipe Lira
ca30e010
precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
7 年前
Aleksandr Kirillov
1330d603
Fixed a compilation error in LW PBR Standard shader
7 年前
Felipe Lira
5a8e42e7
Added support to up to 4 shadow casting lights in the base pass
7 年前