6118 次代码提交 (74166e70-d2f6-4742-acc6-11f1365feaca)

作者 SHA1 备注 提交日期
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 7 年前
Evgenii Golubev d1979a90 Update the reference 7 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 7 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 7 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 7 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 7 年前
Jens Holm af05fcf1 Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 7 年前
Jens Holm 8201871e Add meta properties in the CopyPasteGraph 7 年前
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 7 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 7 年前
Matt Dean eda467e3 Remove ref keywords 7 年前
Matt Dean dcfde51b Improve gradient sample code 7 年前
Martin Thorzen 3868cb59 Fixed so that the preview is not drawn ontop of the Settings Menu 7 年前
Matt Dean 88372b5f Add ref keyword (fix) 7 年前
Martin Thorzen b817a5cd Removed unneccessary styling 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Martin Thorzen ed104fa3 Added titleButtonContainer for buttons. 7 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 7 年前
Martin Thorzen 1dfe50bd Removed the control attributes 7 年前
Matt Dean 2a3637d0 Override GradientShaderProperty declaration for preview rendering 7 年前
Martin Thorzen 2fde6ea5 Moved the node settings menu to the right place. 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Martin Thorzen 2ff4fbd7 Added new settings files for the common settings on the master nodes, PBR and Unlit Master 7 年前
Matt Dean ff7c4856 Fix serialisation of preview properties in Gradient Asset node 7 年前
Martin Thorzen a53fbcc2 Updated with new property sheet and row functionality plus added the .css files for them 7 年前
Felipe Lira 4d2339f3 api refactor to improve readability 7 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 7 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 7 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 7 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 7 年前