sebastienlagarde
72362297
HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline
8 年前
sebastienlagarde
6d899dd0
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
- Rename HDRenderPipeline to HDRenderPipelineAsset
- Move new renamed class in its own file
- Rename HDRenderPipelineInstance to HDRenderPipeline
8 年前
sebastienlagarde
d396f2b8
HDRenderPipeline: Update compute shader
8 年前
sebastienlagarde
f946b09a
HDRenderPipeline.: Create RenderPipelineResources
RenderPipelineResources will keep a reference on all the compute shaders
and regualr shaders. It replace TilePassResources and we will remove all
Resources folder
8 年前
sebastienlagarde
77b7d74b
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset
8 年前
Felipe Lira
287a7929
Fixed compiler erros for some variants/platforms.
8 年前
Felipe Lira
54b6d8a9
Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX
8 年前
GitHub
d3bd8f2f
Merge pull request #272 from Unity-Technologies/Branch_DebugMenu2
Debug Menu Update
8 年前
GitHub
1d2a75e7
Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided
Fix tangent issue and update double sided
8 年前
sebastienlagarde
e93ed04c
HDRenderPipeline: Re-add "none" mode for double sided lighting
This may be use for hair card. Double sided mode now have none, mirror
and flip mode
8 年前
sebastienlagarde
8a02d46a
HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader
8 年前
GitHub
8f2a5a9f
Optimize MipmapLevelToPerceptualRoughness()
8 年前