163 次代码提交 (6f66febe-387b-48dd-8e38-277f9bf26359)

作者 SHA1 备注 提交日期
Tim Cooper 26c129c0 [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 8 年前
Tim Cooper 516c1760 [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 8 年前
Tim Cooper cea17e49 [Material graph] Tidy up asset handling (generic graph drawer that can be used by all graphs) 8 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 8 年前
Tim Cooper da4824f7 Readd all existing nodes. 8 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 8 年前
Tim Cooper 98e18802 Fix position or Node preview 8 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 8 年前
mmikk 7c5b7deb adding a skydome 8 年前
mmikk c8549891 get rid of redundant blendmode routines 8 年前
mmikk 27ed7249 throwing in fptl project 8 年前
Joachim Ante e552280d GetSupportedRenderingFeatures now figures out what the render loop supports, and changes UI accordingly. 8 年前
Joachim Ante 8c526b38 line endings and remove unused code 8 年前
Joachim Ante 7f741951 Initial ScriptableRenderLoop 8 年前
guanghui.zhang@unity3d.com 0497ef04 Root dir 8 年前