Tim Cooper
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96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
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8 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
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8 年前 |
Tim Cooper
|
08ce57cd
|
Fix bugs in blend node after port.
|
8 年前 |
Tim Cooper
|
8df91eb4
|
Remove function 1 input and function 4 input
|
8 年前 |
Tim Cooper
|
5e6630fb
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Porting more nodes to not be function nodes
|
8 年前 |
Tim Cooper
|
d0d60781
|
Texture asset is now a real asset type...
|
7 年前 |
Tim Cooper
|
b44a8aea
|
Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node)
|
7 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Peter Bay Bastian
|
ed185a44
|
Preliminary vertex shader support
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7 年前 |
Tim Cooper
|
be067cc2
|
first real working shader in the 'new' model.
|
7 年前 |
Tim Cooper
|
fb21bff8
|
Working lightweight metallic master node.
|
7 年前 |
Tim Cooper
|
2c1b60e0
|
compiling
|
7 年前 |
Tim Cooper
|
6161fea6
|
Fix compiler warnings :)
|
7 年前 |
Tim Cooper
|
66cf728c
|
Tidy up transforms so that graphs have a 'prefered' space to work in.
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7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
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7 年前 |
Matt Dean
|
516051d4
|
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
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7 年前 |