17 次代码提交 (6bdf3918-188b-47f1-8341-23fdd3a9bfb4)

作者 SHA1 备注 提交日期
Evgenii Golubev 5b3b76c3 Put macros into their own header 7 年前
Evgenii Golubev b1513a17 Update the template macros to only support integers and floats 7 年前
Evgenii Golubev 1c6c73d4 Add a macro for Swap() 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
Evgenii Golubev 594c4768 Multiple bugfixes for transmission 7 年前
Julien Ignace ba464403 Moved macros to Macros.hlsl 7 年前
Evgenii Golubev 5ed87a9c Optimize anisotropic GGX 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Felipe Lira b89532b8 Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library. 7 年前
Evgenii Golubev 4cd2d228 Replace all sampler macros with SAMPLER 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
Evgenii Golubev b2d2386b Make the Shader Library less real 7 年前
sebastienlagarde ee86a903 Update TEMPLATE_X_REAL macro to use FLT and HALF 7 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 7 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 7 年前