sebastienlagarde
|
afe68ecc
|
HDRenderLoop: Add detail map to lit shader
|
8 年前 |
sebastienlagarde
|
c6feca5b
|
HDRenderLoop: Really fix the previous Max area light limit - dumb commit
|
8 年前 |
sebastienlagarde
|
47e9e8a7
|
HDRenderLoop: Fix bug regarding Max area light limit
|
8 年前 |
sebastienlagarde
|
2591b2be
|
HDRenderLoop: fix issue with HeightMap
|
8 年前 |
GitHub
|
3fc7db82
|
Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
|
8 年前 |
sebastienlagarde
|
7693581b
|
HDRenderLoop: Fix issue with reference mode compil
|
8 年前 |
sebastienlagarde
|
ca83feb0
|
HDRenderLoop: Add support of directional split shadow
|
8 年前 |
Julien Ignace
|
44b015c9
|
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
|
8 年前 |
GitHub
|
6c2d6f21
|
Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
|
8 年前 |
Julien Ignace
|
fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
|
8 年前 |
Evgenii Golubev
|
a628a7de
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
900253f2
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
|
8 年前 |
GitHub
|
4bcb7368
|
Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
|
8 年前 |
Evgenii Golubev
|
0aace9e1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
|
8 年前 |
sebastienlagarde
|
f889bdfb
|
HDRenderLoop: Fix error with DestroyBuffer
|
8 年前 |
Julien Ignace
|
66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
|
8 年前 |
sebastienlagarde
|
2f4f4d22
|
HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
|
8 年前 |
Evgenii Golubev
|
303e8196
|
Fix the reference IBL implementation
|
8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
|
8 年前 |
Sebastien Lagarde
|
7fa398c4
|
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
|
8 年前 |
Evgenii Golubev
|
10a41b5b
|
Make ComputeCubeToSphereMapSqMagnitude() simpler to use
|
8 年前 |
Sebastien Lagarde
|
bebe7f01
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Evgenii Golubev
|
c8a14bc3
|
Merge branch 'UpdateAreaLightImpl'
|
8 年前 |
Sebastien Lagarde
|
2b8343ed
|
HDRenderLoop: Move GetNdotV function again
|
8 年前 |
sebastienlagarde
|
0da561ce
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
c14da547
|
Fixed compilation of lit shader.
|
8 年前 |
Evgenii Golubev
|
2636e56e
|
Remove completed TODOs
|
8 年前 |
Julien Ignace
|
aac1235c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
be9aaa74
|
Use FastACos for the area light code
|
8 年前 |
sebastienlagarde
|
ed862ed6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
1500689d
|
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
|
8 年前 |
Evgenii Golubev
|
abb866e7
|
Use a more accurate FastACos implementation
|
8 年前 |
sebastienlagarde
|
31e4c8ca
|
HDRenderLoop: Intermediate state
|
8 年前 |
GitHub
|
064c17bd
|
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
|
8 年前 |
Julien Ignace
|
99b57d08
|
- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
|
8 年前 |
Evgenii Golubev
|
290723c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
|
8 年前 |
sebastienlagarde
|
6a1b6e2f
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
2d47017c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
|
8 年前 |
sebastienlagarde
|
a919228a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
996cc98f
|
HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
|
8 年前 |
sebastienlagarde
|
ad982eb6
|
HDRenderLoop: Rearrange debug param menu to be more artists friendy
|
8 年前 |
Evgenii Golubev
|
a6a6e773
|
Implement ellipsoidal fade out for area lights
|
8 年前 |
sebastienlagarde
|
1225abd4
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
Sebastien Lagarde
|
dddb8ef6
|
HDRenderLoop: Minor correction in sky shader
|
8 年前 |
Evgenii Golubev
|
059de63c
|
Implement functions to map a cube to a sphere
|
8 年前 |
Sebastien Lagarde
|
d8f13193
|
HDRenderloop: Setup minimal draw sky/HDRI (not working)
|
8 年前 |
Evgenii Golubev
|
87dfa441
|
Implement a small LTC optimization
|
8 年前 |
Sebastien Lagarde
|
ecc73ed7
|
HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
|
8 年前 |