Tim Cooper
3313d8c4
trying new UI
8 年前
Tim Cooper
8c5f323e
fixing node drawing
8 年前
Tim Cooper
01630326
drawing preview now.
8 年前
Tim Cooper
a9948aa0
Fix drawers.
8 年前
Tim Cooper
3d3740f2
Merge in new ui from canada
8 年前
Tim Cooper
d55cb3d6
[material graph]Fixing position + serializing positions
8 年前
Tim Cooper
36e3583e
[MaterialGraph]Allow connection code back in + delete edges
8 年前
Tim Cooper
ab7317bb
[Mat Graph]Run code formatter
8 年前
Tim Cooper
2ea489dd
[Material Graph] Tidy view + fix css + add time update nodes in again.
8 年前
Tim Cooper
860a7a67
[Material Graph]delete edge + vector 1 node drawing.
8 年前
Paul Demeulenaere
23844ccb
Fix reflexion for Handles.ApplyWireMaterial (there are two existing methode)
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
julienf-unity
b0e51cca
Fix ApplyWireMaterial reflection since there's two methods now
8 年前
Tim Cooper
1c332af5
[mat graph]Fix issue with edges not behaving well
8 年前
Tim Cooper
4dd59714
[mat graph]Fix style sheet issues
8 年前
Tim Cooper
3a45f192
[mat graph]Fix up previews a bit more.
8 年前
GitHub
1172640f
Merge pull request #1 from stramit/MasterNode
Master node
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
Tim Cooper
5cbe3cf4
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
8 年前
Peter Bay Bastian
af616546
Implemented basic title bar
8 年前
julienf-unity
07fa7d87
Fix compilation with runtime merge
8 年前
julienf-unity
bb982188
Remove imported.asset files
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
joce
4aa813fd
Update to new GraphView
Update includes fix for MiddleMouse / Alt+LeftMouse pan
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
184e9204
Fix weird bar under title bar
Signed-off-by: joce <joce@unity3d.com>
8 年前
GitHub
0ef45c8c
Merge pull request #5 from stramit/issues-fix
Issues fix
8 年前
Peter Bay Bastian
ff7ce7e4
Optimized `Edge.GetFromToPoints` with caching of left and right anchor `GraphElement`'s.
It is called in every frame and calls `parent.allElements` twice to find the GraphElement for its anchors. The implementation of `allElements` is very slow right now (as is noted in `VisualContainer.cs` comments), but either way we should avoid a traversal of all `VisualElement`'s for every edge every frame.
8 年前
joce
2539e9c2
Undo optimization that broke edges
Edges where no longer following the anchors when the node was being moved.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
8133e0c7
Focus graph when changing selection.
8 年前
Peter Bay Bastian
4a3e71ed
Modify Node to be compatible with MG's layout
- NodalView.uss is now gone as the Node's layouting is now in GraphView.uss
- Node now has a bunch of containers to match Hugo's design
This is not be final as, for example, the collapse button is an ugly button
and we're not yet dealing with empty input/output list as required.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
d683bd58
Handle nodes without any output
The right container simply isn't shown in this case.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
64bf0c23
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前