Tim Cooper
cf6628c6
[material graph]Fix serialization issues + start adding unit tests
9 年前
Tim Cooper
ed811c3c
[material graph]Tidy slot reference usages + update tests.
9 年前
Tim Cooper
0de2d9bd
[Material Graph] Mode node collecton code to NodeUtils away from member functions
9 年前
Tim Cooper
404ea34c
[material graph]Moving namespaces / extract things to interface
9 年前
Tim Cooper
2645e25c
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Tim Cooper
d9619701
[material graph] Tidy up API for slot management (make generic).
9 年前
Tim Cooper
607a2f9e
[material graph]Add button to convert selection into subGraph
9 年前
Tim Cooper
376c8378
[material graph]Change how precision works, make default precision half.
8 年前
Tim Cooper
ac62e6d8
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
8 年前
Tim Cooper
7ae021c6
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
8 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
8 年前
Tim Cooper
df47a2ff
[material graph] add tests for node configuration.
8 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Eduardo Chaves
c3b50c34
Adding Vertex position to master node and vertex position input node
8 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
ed185a44
Preliminary vertex shader support
7 年前
Peter Bay Bastian
b1ca732a
Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive
7 年前
Tim Cooper
76430e32
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Peter Bay Bastian
b63c4c28
Prepare shader generation for uber shader
7 年前
Tim Cooper
da15e457
dirty first pass pass architecture.
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Matt Dean
2ed31ce4
Add Comparison node
- Add boolean field for property list
- Fix missing ConcreteValueTypeToString entry
7 年前
Martin Thorzen
29920efb
[FIX] #159 Added a utility node method for converting float to shader value. To catch Infinity text string.
7 年前
Martin Thorzen
06553d81
updated with PR feedback
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Martin Thorzen
3d65bbd2
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
7 年前
GitHub
f6380703
Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Matt Dean
36a0484f
Merge remote-tracking branch 'origin/master' into sg/texture-types
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
GitHub
6d4f0be7
New template parser ( #1532 )
* Converting template parser to a class to enable recursive $include in the near future
* New template parser working with $include, $splice
Including dependency tracking on $include
* Adding $buildType template command, and cleaning up the code around that.
* Bump major version number. Using ShaderStringBuilder.
* Don't build slot list twice
* Fix view space position for FB case 1064118
6 年前