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ScriptableRenderPipeline
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66dc8de5
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/Add-support-for-light-specular-color-tint
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/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
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/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
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/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
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/Branch_DebugWindowFix
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2018.1.0f2
SRP_0.1.25
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5 次代码提交 (66dc8de5-894a-4bc6-b1c8-704ffe061452)
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Julien Ignace
6fd2dc66
Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem - DebugMenu => DebugPanel
8 年前
Julien Ignace
24160aea
Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk.
8 年前
Julien Ignace
8db13baa
Refactored shadow map debug views. Now ShadowMap implementation is responsible for display.
8 年前
Thomas
076b0d65
Cleaned up unused usings
7 年前
Julien Ignace
664681f9
Renaming and small fixes for Debug Window framework.
7 年前