52 次代码提交 (6533bb0d-a173-4e77-a864-4d285e204552)

作者 SHA1 备注 提交日期
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Paul Demeulenaere 93fd6e5e Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Paul Demeulenaere a87df4d4 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
GitHub 0d79a150 Merge pull request #9 from Unity-Technologies/VelocityBufferSupport 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
runes 2998b7cd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
Sebastien Lagarde 25234e00 HDRenderLoop: Test about packing all GBufer in two RT U16 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Julien Ignace 2d47017c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 97a2db70 HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Evgenii Golubev 0ad558b0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Sebastien Lagarde e0e583ec HDRenderLoop: Correction to depth offset added 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
Filip Iliescu 5da35f57 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前