1221 次代码提交 (6521b4be-c462-4c99-bfbf-0b800a3ee0d2)

作者 SHA1 备注 提交日期
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
Evgenii Golubev 029886ab Fix the GPU type of line lights 8 年前
Paul Demeulenaere 37270dfe Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
Felipe Lira 462e7b4d Merge branch 'master' into scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev e7cb98c6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 9ccb7b24 Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...) 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
sebastienlagarde 469a2379 HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass 8 年前
GitHub b182eb4f Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
GitHub 8337fa69 Merge pull request #34 from Unity-Technologies/Refactor-lightloop 8 年前
Sebastien Lagarde 1b338186 HDRenderLoop: SinglePAss work but Tile is broken... 8 年前
Sebastien Lagarde 575af190 HDRenderLoop: Fix assert issue 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 37316a28 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop 8 年前
mmikk 1804b00c remove 8 年前
mmikk d9c6d51d move multicompile to the correct location 8 年前
mmikk cbedc8ab fix "mysterious" shadow bug case 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Evgenii Golubev 81eebc83 Update the project's editor version 8 年前