18 次代码提交 (64f2833b-b90f-497c-b165-40938d1c1721)

作者 SHA1 备注 提交日期
Filip Iliescu 64f2833b add a bunch of test scenes 7 年前
Filip Iliescu 1c9fc950 revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 7 年前
Filip Iliescu 9c290707 merge changes from remote to local branch 7 年前
Filip Iliescu b3fd7688 use the correct matrix for looking up textures 7 年前
Filip Iliescu 2cdc8c98 add a bunch of small test scenes 7 年前
Filip Iliescu 8ea65a6a fix indexing issue into cookie array causing some textures to not get loaded 7 年前
Filip Iliescu 859f3bd7 use texLod for texcture lookup 7 年前
Filip Iliescu 20a1d250 update test scene with transparent ojects 8 年前
Filip Iliescu 2c748906 add a copy of shadow setup files so i dont rely on fptl 8 年前
Filip Iliescu 62e49774 rough in single pass forward reflections using compute buffers 8 年前
Filip Iliescu b995fa16 add support file for texture cube arrays and stub in commented out cookie support for later 8 年前
Filip Iliescu 4dcc5cff working spotlight cookies in transperencies 8 年前
Filip Iliescu 36b822a0 working spot and point for single pass forward transparencies 8 年前
Filip Iliescu 584afd01 stub in point and sphere lights 8 年前
Filip Iliescu 0ee749d7 directional lights for single pass forward 8 年前
Filip Iliescu 61aa1cea base forward GI 8 年前
Filip Iliescu a8cc1cc0 script side buffer setup and stub single pass shader 8 年前
Filip Iliescu aa741309 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 8 年前