16 次代码提交 (64b996ea-dcda-40d7-bb67-c4af69879990)

作者 SHA1 备注 提交日期
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 8 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Evgenii Golubev 2cc753e8 Define SHADERPASS for deferred lighting 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 7 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 7 年前