Peter Bay Bastian
|
2fa06117
|
Implemented uber shader
|
7 年前 |
mathieum-unity
|
bd9683ea
|
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph into graphview-styling-updates
|
7 年前 |
Peter Bay Bastian
|
b63c4c28
|
Prepare shader generation for uber shader
|
7 年前 |
Matt Dean
|
00061ee8
|
ChannelEnumControl fixes
- Add modification listener
- Add slot ID to attribute
- Cleanup
|
7 年前 |
Peter Bay Bastian
|
b48b4340
|
Make `GetRequirements` work with a list of nodes, rather than doing a depth first collect itself
|
7 年前 |
Matt Dean
|
6c7ced70
|
Merge branch 'master' into node-artistic-mask
|
7 年前 |
Peter Bay Bastian
|
406da125
|
Add INodeModificationListener which allows control views to be notified of node change
|
7 年前 |
Peter Bay Bastian
|
5d2c7e65
|
Fix typo
|
7 年前 |
Matt Dean
|
8653d727
|
Change Replace Color to use Color slot types
|
7 年前 |
Matt Dean
|
13948f2d
|
Channel Mask Node
|
7 年前 |
Peter Bay Bastian
|
f7b7c84f
|
Replace repeated code with loop in surface description generation
|
7 年前 |
Matt Dean
|
b14c1f98
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |
Matt Dean
|
b48cb4c9
|
Color Mask Node
|
7 年前 |
Peter Bay Bastian
|
82573de4
|
Remove special path for master nodes in PreviewManager
|
7 年前 |
mathieum-unity
|
045d568e
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Matt Dean
|
711f81fa
|
Added Channel Mixer Node
|
7 年前 |
Peter Bay Bastian
|
2ced9041
|
Make property control label go away so that the enum field takes up entire width
|
7 年前 |
Matt Dean
|
8707e0ea
|
Replace Color Node
|
7 年前 |
Peter Bay Bastian
|
7d0fabce
|
Pre-sort preview data into 2D and 3D previews to make loop simpler
|
7 年前 |
Matt Dean
|
8e0e719e
|
White Balance Node
|
7 年前 |
Peter Bay Bastian
|
95cfcc60
|
Move actual preview rendering into PreviewManager
|
7 年前 |
Matt Dean
|
471c7357
|
Contrast Node
|
7 年前 |
Peter Bay Bastian
|
69616da6
|
Color slots (a vec4 slot with a different input control)
|
7 年前 |
Tim Cooper
|
25b59d14
|
Saturation Node
|
7 年前 |
Tim Cooper
|
acd0279b
|
Hue Node
|
7 年前 |
Tim Cooper
|
bb560530
|
Rename folders
|
7 年前 |
Tim Cooper
|
fc3caa89
|
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
|
7 年前 |
Tim Cooper
|
7492cebb
|
Change tracking using undo system
|
7 年前 |
Tim Cooper
|
bfe3f5fc
|
Fix null ref on exit
|
7 年前 |
Tim Cooper
|
fba42d48
|
Use GUID instead of object reference so that we can properly restore object link after assembly reload.
|
7 年前 |
Tim Cooper
|
f9ccf9f9
|
Update slot names on topological change
|
7 年前 |
Tim Cooper
|
8ff15259
|
Fix preview centering for custom meshes
|
7 年前 |
Tim Cooper
|
ec2df61b
|
Fix preview position in 2D previews
Turn off pixel caching for nodes
|
7 年前 |
Tim Cooper
|
67c85cbe
|
Fix preview dirty'ing
|
7 年前 |
Tim Cooper
|
42b8ed85
|
Fix lingering preview shaders with errors
|
7 年前 |
Tim Cooper
|
84f8f35e
|
Fixing 'convert to subgraph'
|
7 年前 |
Tim Cooper
|
9e5cc1af
|
rename anchor > port
|
7 年前 |
Jens Holm
|
fd1a979a
|
Center preview mesh
|
7 年前 |
Jens Holm
|
c3f4ae78
|
Store master node preview mesh in GraphInspectorView persistent data
|
7 年前 |
mathieum-unity
|
536b1737
|
Preview styling and toggling update
|
7 年前 |
sebastienlagarde
|
c729806b
|
fix sky
|
7 年前 |
sebastienlagarde
|
a3d478ea
|
HDRenderPipeline: Add comment
|
7 年前 |
sebastienlagarde
|
a6d6c29f
|
HDRenderPipeline: remove camera param
|
7 年前 |
sebastienlagarde
|
255c6c84
|
clean sky setup
|
7 年前 |
sebastienlagarde
|
c06cdc20
|
More cleanup PushGlobalParams
|
7 年前 |
sebastienlagarde
|
52be8b62
|
More clean, GBuffer and deferredshadow
|
7 年前 |
sebastienlagarde
|
d2d35aec
|
Another round of clean
|
7 年前 |
sebastienlagarde
|
ee88aa31
|
More cleanup
|
7 年前 |
sebastienlagarde
|
29b3af39
|
Start cleanup
|
7 年前 |
GitHub
|
85aac6a7
|
Merge pull request #577 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |