sebastienlagarde
2f4f4d22
HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
8 年前
Evgenii Golubev
303e8196
Fix the reference IBL implementation
8 年前
GitHub
6ed761da
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
8 年前
Sebastien Lagarde
7fa398c4
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
Evgenii Golubev
10a41b5b
Make ComputeCubeToSphereMapSqMagnitude() simpler to use
8 年前
Sebastien Lagarde
bebe7f01
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
Evgenii Golubev
c8a14bc3
Merge branch 'UpdateAreaLightImpl'
8 年前
Sebastien Lagarde
2b8343ed
HDRenderLoop: Move GetNdotV function again
8 年前
sebastienlagarde
0da561ce
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
Julien Ignace
c14da547
Fixed compilation of lit shader.
8 年前
Evgenii Golubev
2636e56e
Remove completed TODOs
8 年前
Julien Ignace
aac1235c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
be9aaa74
Use FastACos for the area light code
8 年前
sebastienlagarde
ed862ed6
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
sebastienlagarde
1500689d
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
8 年前
Evgenii Golubev
abb866e7
Use a more accurate FastACos implementation
8 年前
sebastienlagarde
31e4c8ca
HDRenderLoop: Intermediate state
8 年前
GitHub
064c17bd
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
8 年前
Julien Ignace
99b57d08
- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
8 年前
Evgenii Golubev
290723c7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
8 年前
sebastienlagarde
6a1b6e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
Julien Ignace
2d47017c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitData.hlsl
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitDebugPass.hlsl
8 年前
sebastienlagarde
a919228a
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
8 年前
sebastienlagarde
996cc98f
HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes
8 年前
sebastienlagarde
ad982eb6
HDRenderLoop: Rearrange debug param menu to be more artists friendy
8 年前
Evgenii Golubev
a6a6e773
Implement ellipsoidal fade out for area lights
8 年前
sebastienlagarde
1225abd4
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Sebastien Lagarde
dddb8ef6
HDRenderLoop: Minor correction in sky shader
8 年前
Evgenii Golubev
059de63c
Implement functions to map a cube to a sphere
8 年前
Sebastien Lagarde
d8f13193
HDRenderloop: Setup minimal draw sky/HDRI (not working)
8 年前
Evgenii Golubev
87dfa441
Implement a small LTC optimization
8 年前
Sebastien Lagarde
ecc73ed7
HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque
8 年前
Julien Ignace
705c2c66
Added proper support for Vertex Color in LayeredLit shader.
8 年前
Evgenii Golubev
5116a0d4
Make 'AreaLightData.twoSided' a bool
8 年前
Julien Ignace
50ac3b7d
Temporarily disable Layer Mapping combinations for compile time purpose.
8 年前
Evgenii Golubev
41003740
Add support of 'bool' to the ShaderGenerator
8 年前
sebastienlagarde
648bed87
HDRenderLoop: Push starter that doesn't compile
8 年前
Julien Ignace
28861e70
Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping.
8 年前
joce
9a543d90
update to latest GraphView
8 年前
Aras Pranckevicius
df2b15a6
Small cleanup (spotAngle part of VisibleLight)
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
a54e4275
HDRenderLoop: Fix issue with debug parameters and forwardonly mode
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
Sebastien Lagarde
47769667
HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
GitHub
82b0fe2c
Merge pull request #10 from EvgeniiG/master
Add area light support with Fresnel and Disney Diffuse
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Evgenii Golubev
15804531
Fix a merge issue
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
Evgenii Golubev
44f88df8
Merge changes from upstream
8 年前